I'm removing the blowout prevention logic in beta starting in the next sim. Basically this gave a slight decrease in attribute values when a team was ahead by a large amount, in order to prevent scores like 80 - 3. I'm curious to know how much this impacts games, and also if there are other factors that improve a team that's behind's ability to close the gap, so I'm turning this off. If it goes well I'll include this in the 0.3.1 release.