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Ratings mean nothing?

By shauma_llama
1/14/2020 8:28 am
https://mfn1.myfootballnow.com/player/15907

How does he have 6 TD passes and 11 INTSs?

Re: Ratings mean nothing?

By TarquinTheDark
1/14/2020 11:13 am
I don't think the issue is the QB ratings. Coverage is tighter with the speed adjustment. Knockdowns are up, INTs are up, YAC is down. What I think I'm noticing is that skilled WRs are fighting through it and still making catches. The fast guys just aren't getting the separation you've come to expect from them.

Re: Ratings mean nothing?

By TarquinTheDark
1/14/2020 11:34 am
The average QB rating for the top 40 in the league is 61.4 so far this season, as opposed to 70.25 last season.

Re: Ratings mean nothing?

By shauma_llama
1/14/2020 11:42 am
That's a huge drop.

Re: Ratings mean nothing?

By raymattison21
1/14/2020 3:45 pm
#37 Justin Englert has to be the smallest slowest player in the league. Phillys FS has 44 spd and i clocked him in chase of my 89 spd 60 carry wr at 6+ seconds in the 40. Some of the slowest nfl safeties run a 4.8 the approximate times of our 89 spd wr, and this is without adjustments of the zero to 15 yard splits as they were already running.

So, our guys are even slower, but that fit the power of the skill ratings... you could see a distinctive effect of an individual rating more easily in the past.

Now, you see the power of the overrated ratings. Speed, man, punish, route,courage, and maybe the most overpowered in comparison to others is accuracy...or speed,but mashing the speed scale has lowered speed a bit ...like tark said.....but i see that more in the zero to 20 yards range....where most of are passes are targeted.

Ratings in general are not balanced with this speed scale. Speed or size/speed seems to have become more valuable now. Compressing one scale has expanded the penalty that weight has on 40 times. Compartmentalizing speed within these ranges of weight .

Bad or good lighter players will get better seperation within 20 yards as long as they have acceleration. 4.4 and 4.5 were like this ,but i am not finding slower players to be any better. I just see that window of constant success being smaller. Like that SS leading the league in sacks

We tried another low rated qb out and he did ok. The big difference between the two is one had strength and one had accuracy. I figured arm strength would be more important but it still doesn't trump accuracy yet.

Our accuracy guy has 17 FOV and low experience/ familiarity and he did not complete one pass to a back. He didn't attempt many to them but something there is moderating dump offs.

Were ok at weapons or talent thats why i think these qbs are doing average accorrding to tarks qb rating stats. Man pass defense is still over powered but some numbers are balanced out horrid DB gambles by good to great players.

The missed tackle leaders all have high tackle? Maybe its overuse but the similar calcutaions used to determine how fast a player is traveling plays a partt in the break tacke calculations. Changing speeds has changed tackling. The tackle/brake tackle rating barely matter before but now it seems not to at all.

Still, i would lower the effectiveness of man( whether it be man, bump or better reads) and go from there. Comp. %s are down ints are up, but were going for big strikes....when i think this code is a dink and dunk stlye....just chipping away and playing it safe is a safe bet to win. Still, That model should have a good 10 more % points added on to completion rates

Re: Ratings mean nothing?

By Infinity on Trial
1/17/2020 10:20 am
I haven't paid attention to beta code, but this is what I would identify as problems with the passing game:

1) Off-target throws
2) Too much speed range within position groups and not enough difference in speed between skill and non-skill positions.
3) Coverage is too tight
4) Only way to beat coverage is with absurd speed disparity that shouldn't exist, or the random "defender stops and lets the receiver go by"
5) Too many drops (this was apparently a fix for No. 4, which was a fix for No. 3)

Re: Ratings mean nothing?

By raymattison21
1/17/2020 12:31 pm
Seth had a nice zone defense going last season i was hoping he would take it in to this season as well, but pun is running a heavy zone d and he got decent numbers. So, my thoughts are to go back to a heavy zone and check it out.

I know guys are trying to make plays and whiffing big allowing for longer gains and completions which should drive passing number up but the qb reads probably are not there vs. zone either.

To me this has zone being over powered . They get alot of knockdowns there too but probably not as much as man. Last season zone defense just wasn't as effective. This season needs a test.

Still, i switched qbs again and this ones pretty decent our offense saw a jump in effectiveness vs. an opponent who saw our lesser one earlier in the season. Zone or man the qb talent has to make a difference. How much? IDK but they all dont scramble well

Re: Ratings mean nothing?

By Infinity on Trial
1/17/2020 12:40 pm
Zones are extremely effective for parking players in areas where they can make a play on the ball. It is not effective for covering receivers, but the combination of man and zone can be lethal. The flip side is zone can be destroyed by a good running attack.

Re: Ratings mean nothing?

By raymattison21
1/18/2020 9:46 am
Carolina vs. heavy zone
Brandon Hale 67att 37 comp 55.2% 344yrds 4/42 sac 1td 1int 68.25 rating

Carolina vs. a heavy man under
Brandon Hale 30att 9 comp 30.0 % 89 yrds 0/0sack 0td 1int 25.70 rating


Zone is clearly weaker vs. the pass....and vs. the run it was weaker by a yard a carry. One big thing that stood out was the sacks...had to be cover sacks, but we had good pressure all game . Carolina dropped more passes vs. the zone too. Their rookie TE was held in check vs. man and vs. zone he just tore it up. 3 targets against man under to 16 targets when facing zone.

The wrs playing CB looked decent on fly routes but they were targeted and let most shorter passes in traffic for catch over completions.

This zone plan is rudimentary in detail and is from years ago. It took 5 minutesto switch over. In general zone allows that quick read to the third option (TE) or even when hes the primary the qb looks there so quick and zone guys , especially in a pass key, get deep quick and leave that under neath open.

this just does not happen vs. man and a run key in zone is almost benefical cause of the pre snap alignments. I tried run keying passes last season and it kinda worked but no comparison to man under . The catch overs are not there for the TE.

Put both the games together and the stats look super low in general. Very siilar to the rest of the league. Yes the few are exceptions but our speed gaps fit HS and small juco college teams....we should have similar numbers to them, and in general they should be higher. 130 plus QB rating 6000 to 8000 passing yards...2000 rushing yards..... all we have is alot of knockdowns at astounding rates.

My wr2 is still getting good yards but its lowere than last season. Smashing the speed scale has leveled speed and helps slower guys,, but if the fastest guy is too slow the feild will be too big. Most likely the reason the weak side is so open to exploits when speed or size differences occur.

Re: Ratings mean nothing?

By Infinity on Trial
1/19/2020 7:30 pm
Depends on the zone you are using.