#37 Justin Englert has to be the smallest slowest player in the league. Phillys FS has 44 spd and i clocked him in chase of my 89 spd 60 carry wr at 6+ seconds in the 40. Some of the slowest nfl safeties run a 4.8 the approximate times of our 89 spd wr, and this is without adjustments of the zero to 15 yard splits as they were already running.
So, our guys are even slower, but that fit the power of the skill ratings... you could see a distinctive effect of an individual rating more easily in the past.
Now, you see the power of the overrated ratings. Speed, man, punish, route,courage, and maybe the most overpowered in comparison to others is accuracy...or speed,but mashing the speed scale has lowered speed a bit ...like tark said.....but i see that more in the zero to 20 yards range....where most of are passes are targeted.
Ratings in general are not balanced with this speed scale. Speed or size/speed seems to have become more valuable now. Compressing one scale has expanded the penalty that weight has on 40 times. Compartmentalizing speed within these ranges of weight .
Bad or good lighter players will get better seperation within 20 yards as long as they have acceleration. 4.4 and 4.5 were like this ,but i am not finding slower players to be any better. I just see that window of constant success being smaller. Like that SS leading the league in sacks
We tried another low rated qb out and he did ok. The big difference between the two is one had strength and one had accuracy. I figured arm strength would be more important but it still doesn't trump accuracy yet.
Our accuracy guy has 17 FOV and low experience/ familiarity and he did not complete one pass to a back. He didn't attempt many to them but something there is moderating dump offs.
Were ok at weapons or talent thats why i think these qbs are doing average accorrding to tarks qb rating stats. Man pass defense is still over powered but some numbers are balanced out horrid DB gambles by good to great players.
The missed tackle leaders all have high tackle? Maybe its overuse but the similar calcutaions used to determine how fast a player is traveling plays a partt in the break tacke calculations. Changing speeds has changed tackling. The tackle/brake tackle rating barely matter before but now it seems not to at all.
Still, i would lower the effectiveness of man( whether it be man, bump or better reads) and go from there. Comp. %s are down ints are up, but were going for big strikes....when i think this code is a dink and dunk stlye....just chipping away and playing it safe is a safe bet to win. Still, That model should have a good 10 more % points added on to completion rates