This is the best to my knowledge of how it works . Definitely correct me, but it would seem longer passes (time in the pocket ) would allow for more speed, route, man senerios .
Still, currently I have speed at 97, man at 84, acceleration at 77, and bump at 75 for cbs . I like to think acceleration is overrated and could function at half that.
Speed vs. Speed is rolled to determine the bump or cushion
B & R would then roll . ..
If you win or lose ......
Then speed/ acceleration take over until a pass is thrown , route ends or.....
Route vs man is rolled because of cut (this probably includes end route senerios )
And speed and acceleration take over again until . ....
there is a stutter or end route senerio . ...
Then route vs man is rolled again . ...
Speed/acceleration are used again until a pass, route ends or another cut
And some where in there is man vs route possibly slowing recievers down. When ? I am not sure any of it works such but. Perhaps in tandem with every man route roll.
To me losing the B &R is rough but guys standing there in the dust makes nothing else matter. There alot of opportunity for man v. Route rolls to go your way but not enough to counter speed /acceleration in general on alot of levels.
4.2 I definitely got away with lesser B &R and B&R avoidance . Still, there is no real cushion . They just play off and go in to trail as the wr passes them.