I'm pushing some more updates today that deal with several of the issues in the game engine. We'll see if they work out better than the ones I pushed yesterday. Namely:
* Accuracy is increased for all passers when the distance is less than 10 yards. Beyond 20 yards, accuracy will fall off even for the best passers. This is _linear_ distance, not yardage gained, so if a QB throws a 2-yard pass across the field it's not 2 yards, it's 30 yards or whatever the linear distance is.
* I've increased the probability that a defender will attempt to knock the pass down, and increased the radius he needs to be at to do so, to try to get this happening more frequently. I've also increased the probability for a successful knock-down proportionally to the yardage distance of the pass (this one is field yardage, not linear distance). This should help reduce some of the catches caught deep in traffic, although they should still occur with reasonable frequency especially for high courage bar receivers.
I will be interested to see how these changes play out in Tuesday's sim.