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[Poll] State of 0.4.3

How do you feel the current state of 0.4.3 is?

It's an improvement over 0.4.2 but still has some issues that need to be resolved
5
It's an improvement over 0.4.2 and is ready to be released
2
It's a step back from 0.4.2, but only needs a few tweaks to fix
1
I would rather play in a league running 0.4.2 because 0.4.3 is so bad
1

Re: [Poll] State of 0.4.3

By jdavidbakr - Site Admin
5/24/2018 8:25 pm
Please give your opinion about the state of 0.4.3, especially those of you who are playing in both 0.4.2 and 0.4.3 leagues and have perspective about the current live version. Feel free also to comment on your choice (although if you wish to remain anonymous you may)

Re: [Poll] State of 0.4.3

By jdavidbakr - Site Admin
5/24/2018 8:27 pm
(Poll is also in Beta-87 at https://beta87.myfootballnow.com/forums/1/290)

Re: [Poll] State of 0.4.3

By jdavidbakr - Site Admin
5/24/2018 8:36 pm
FYI, here is a list of what was addressed in 0.4.3:

* Lower rated players have higher probability for better physical attributes
* QBs come in cold off the bench, and QB fatigue rules removed
* [bug] postseason waiver wire order fixed
* Eliminated offensive holding if the blocker is too far away from the play
* WR stutter
* DL pressure updates
* [bug] Defensive play matrix fix
* QB decision making updates to throw the ball to a better point in the pattern and also to eliminate blocking shorter routes from being chosen if they are more open
* Bump and run now has the DB stay with the WR and disrupt his pattern longer
* OL blocking fix so a guard doesn't cross the line to block someone on the complete other side

Re: [Poll] State of 0.4.3

By raymattison21
5/25/2018 6:37 am
The only major issue I see is unrelated . It is on goal line pitch plays to the RB get thrown 10 yards backward for a fumble . I see a few a game happening.

Re: [Poll] State of 0.4.3

By setherick
5/25/2018 7:05 am
I said it was a step backward, but I want to change my answer to it's significantly worse than 0.4.2 after watching the MFN-1 games. Here's why:

0.4.2 - QBs are predictable in their reads. You know they are going to lock on to one receiver at a time and you can reasonably guess who the primary receiver is. This allows you to create situational and consistent game plans.

0.4.3 - ¯\_(?)_/¯

Re: [Poll] State of 0.4.3

By mardn72
5/25/2018 11:26 am
I watched this game with a particular focus on how it felt to me compared to 0.4.2. It definitely feels different than 0.4.2, but it didn't feel worse to me. I see the QB make some less-than-ideal decisions in both versions, so that doesn't feel like an issue to me right now. QBs definitely get the ball out of their hands quicker, making pass rush more realistic too. WRs have more ways of getting open, but elite DBs really seems to have more of an impact now.

The other fixes (rating generation, bug fixes, QB fatigue) are so valuable, and passing doesn't seem worse, just different, that I voted to release it.

Re: [Poll] State of 0.4.3

By Beercloud
5/25/2018 2:13 pm
i think this version fixed some things, added a few wrinkles and in turn exposed other issues as both ray and seth have found and have done an incredible job analyzing.

As far as releasing it I voted to release it. But it's kinda tricky. I think most peeps will notice what a change does to QB's and WR's and overlook what has been improved in the trenches. To me I think the trenches have been vastly improved. QB-WR-secondary plays still needs some work but it too seems better to me.

Re: [Poll] State of 0.4.3

By raymattison21
5/25/2018 2:36 pm
raymattison21 wrote:
The only major issue I see is unrelated . It is on goal line pitch plays to the RB get thrown 10 yards backward for a fumble . I see a few a game happening.


Some smaller thing to look at are......

The actual hurry tally is down as well but I am using leaders not totals, and it seems pass knockdowns are a little high for leaders. totals were definitely high there.

I want to see 2 to 4 more games . My 3rd year qb is missing alot of reads so I want to try my 13 yr vet.

Looking at 87s games is on the agenda and it would be interesting to see how an allocation league would handle it with thier lower talent pool. Potential Madden scores will are my prediction there.
Last edited at 5/25/2018 2:37 pm

Re: [Poll] State of 0.4.3

By raymattison21
5/25/2018 2:44 pm
setherick wrote:
I said it was a step backward, but I want to change my answer to it's significantly worse than 0.4.2 after watching the MFN-1 games. Here's why:

0.4.2 - QBs are predictable in their reads. You know they are going to lock on to one receiver at a time and you can reasonably guess who the primary receiver is. This allows you to create situational and consistent game plans.

0.4.3 - ¯\_(?)_/¯


My deep passing plan was in all leagues . It so overpowered in 4.2. In 87 I got stomped by the cpu with that plan, but thier talent was much better . I actually have to gameplan now. Not just set it and go to any team.

I am in agreement that reads are unpredictable but in 4.3 They just don't throw it to primary target anymore . You actually might want to move your wr1 to the slot in order to get big numbers. We're gonna have to add the db locking on to a particular wr in order to combat this. But it causes more complex gameplanning from both sides of the ball imo. Which is a good thing.
Last edited at 5/25/2018 2:46 pm

Re: [Poll] State of 0.4.3

By setherick
5/25/2018 3:48 pm
raymattison21 wrote:
setherick wrote:
I said it was a step backward, but I want to change my answer to it's significantly worse than 0.4.2 after watching the MFN-1 games. Here's why:

0.4.2 - QBs are predictable in their reads. You know they are going to lock on to one receiver at a time and you can reasonably guess who the primary receiver is. This allows you to create situational and consistent game plans.

0.4.3 - ¯\_(?)_/¯


My deep passing plan was in all leagues . It so overpowered in 4.2. In 87 I got stomped by the cpu with that plan, but thier talent was much better . I actually have to gameplan now. Not just set it and go to any team.

I am in agreement that reads are unpredictable but in 4.3 They just don't throw it to primary target anymore . You actually might want to move your wr1 to the slot in order to get big numbers. We're gonna have to add the db locking on to a particular wr in order to combat this. But it causes more complex gameplanning from both sides of the ball imo. Which is a good thing.


I don't want big numbers, I want consistency in game planning. Right now, I can set up a game play that reliably throws 60-65% with a 2.5-3 : 1 TD:INT ratio. In 0.4.3 - at least whatever has been deployed right now - every play is a roll of the dice and most dice rolls end up in double coverage.

I'm not even going to mention how bad the distance penalties have gotten.