"QB pocket presence and scrambling is outside of the scope of this release, at least at this point"
I am in full agreement with this statement , still pa roll out is pretty bugged . In terms of sacks allowed further distorting numbers. But sack numbers/hurry are low in general . Things seem to be tied the strength of receiving corps/plays selection , and having a poor oline does make a difference . (I think a good passing blocking C makes the whole oline better ) Same goes for opponents dline ability .
But we have like 130 sacks and 160 hurries out of 1800 pass attempts . Nfl conversions would be 140+ sacks and at least 500 hurries. Still, qbs throw off the mark while moving in the pocket here, and with a hurry citation stats do go down for the qb. (I see a qb moving around, as around hurry here, and a hurry as a qb knockdown or qb hit. At least in terms of the effect it has on a qbs performance )
If sacks and hurries were up qbs stats would go down. We threw ok vs a pressure citation this preseason (like 5 att. In 2 games) . But our opponents probably have a zero qb rating.
I think that's why the spectrum of qb stats are swinging widely lately . I honestly think the offense should be overpowered based off this lack of pressure here. But turning up sacks/pressure doesn't relate cause good defenses then become over powered .
Hurries for Blitzers out of non dline positions are way down, but the defenses still do well at times even with the abuse penalty in . Which that nerf probably could be taken out , in terms of the effect pressure /sacks have on passing results if it were lowered , but sacks and pressure from blitzers were turned up to keep a balance .
The penalty allows offenses to do better when pressured. If qbs were pressured more but that pessure has less of an effect on them it would allow for the blitz penalty to be removed or lowered .
I think that effect of pressure could be touched on now, but one would have to pretend to the running qbs are not there. (In terms of stats ). Same goes for the blitz nerf . Allowing effectiveness only to certain level , cause blitzes do pretty good vs. The run without a penalty .