TheAdmiral wrote:
Anything that makes gameplanning more important than exploiting loopholes is good for me :o)
The problem is the speed gaps caused by weight. The major thing to exploit...in general. Making rosters a set way would limit things but in all my leagues my teams are not using goalline sets on defense. A similar one is using Dime sets vs. "larger " offensive sets. Those same speed advantages are created by limiting the formation matchups.
I dont even use rules and can accomplish something semi effective. If you limited both formations and rosters the window gets smaller. But the all the elite users do some form of this, and like holly said it would take alot of fun out nof it.
Another thing that diminishes the "game planning" is the presnap aligning of guys...Its pretty close between certain matchups, but look at man for example.....a LB will give up his run gap responsibilities by lining up directly "inline " with who he should cover.
IRL They might "shade over" toward where the RB is lined up...like when facing "split backs" or the "I" formation, but what our LBers do when lining up presnap sometimes puts them out of position for "run fits":
I think its one of the reasons running has had a recent boost. Big holes are not being filled quick enough by LBers. Call a blitz and it's like a different game....
We currently have decent run defenses only cause were blitzing alot. Even with the use of only a four man down front vs. all possible running sets. No goaline, because blocks are held too long and no nickel formations because of the LBers pre snap alignments when in man.
These blitzers hit the gaps hard and stuff alot of runs. The pass D suffers at times but were near the lead in top defenses with what i would consider an exploit of some sort. It is not better than agreat dline but system is gameable.
Most of my point is to get this stuff out in the open for fixes and to touch on roster limits would do nothing major for what i desrcribed . Theoretically the AI logic to fill a place "properly" could get lenthgy and messy to code, but that is certain speculation as i am not a coder.
Game planning matters....... i could turn the Jumbos around quick with a few tweaks ....all to gameplanning, but i would not use "nfl " schemes. So, game-planning will still be an "in the know" sorta thing.....till the responsibilities with the specific postions are adhered to from pre snap till the whistle.