Addendum: +/- 15 pounds.
Also +/- 10 pounds variable within each position.
Edit: variable weight change post draft/+/- 10 lbs by position should roughly be +/- 25 total pounds per player allowed to be lost or gained post draft.
We can not ignore the issues presented by every RB being 217, every TE, 257, etc and on within assigned position (lb) weights in relation to WHY people are flipping positions and cross-training.
A very important issue, in my humble O, but presented in a way that lacks a holistic imprint.
Thank goodness the concern has been brought up for discussion, for it has been in the background of many of our minds.
Kudos to the OP author :)
I would like to add my bit O' Crazy - I think the changes regarding draft prospects having more "broad" versus "direct" attributes by position has created the issue of concern.
The draft pool is habitually impoverished, regardless of the league age, which also contributes to GMs taking the longshot, "he better diet and I better pray" pick in round 3 or 4.
To conclude, not only do player weights "by the pound" need to be addressed, but we really need to get off the Duff and fix "player weights" - by MFN default attributes; something that has been a major concern since I started this game in 2017.
Under no circumstances should a GM be spending a mid round pick on a long shot player that needs to gain or lose 50 pounds, which is what we have arrived at due to all of the issues mentioned above (including previous authors' posts).
Last edited at 11/12/2020 11:11 pm