A few updates that I didn't want to push during the playoffs are now in the beta game engine:
* Still more tweaks to the DL pressure
* Causing your team to adjust if they see the same play an unusual amount of time, or if they see the same play type (run/pass) more than the usual amount of time. Basically this triggers them to go into the appropriate run/pass key where they may not have otherwise.
* Scout plays now have an in-game boost - your players receive a small attribute boost when you are facing a play that you scouted.
* Coaching attributes are now adding a boost to your player's attributes during the game. Your head coach contributes 50% of this boost, the coordinator contributes 30% of the boost, and the position coach contributes 20% of the boost. The coaching influence can increase each attribute by up to 10% (if they all have a 100 score for the attribute).
* Logic has been added that will allow the QB to decide to throw to a deeper receiver who is more open than the player they are targeting. The receiver must be in the QB's field of view while looking at the target player, and also the chance that the QB will choose to look at an alternate receiver is tied to his experience.
Will be interested to hear feedback as we enter the game sims again!