NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - General MFN Discussion

Re: Did injuries get turned up?

By raymattison21
1/08/2019 1:21 pm
Smirt211 wrote:
Super low in comparison to the NFL. Oh boy, every day there's a new sparkling gem of a beauty to behold and find here.

Why even bother game planning? Soon every angle will be figured out to turn all leagues into a Roster Only style.

This angle being nicking up the playmakers/game changers on both sides of the ball, thus having back-ups and back-up ratings more prominent and more prominently featured and in turn denting strategies.



http://www.nfl.com/news/story/0ap2000000311758/article/report-ny-giants-led-nfl-with-91-starter-games-lost-to-injury

Re: Did injuries get turned up?

By raymattison21
1/08/2019 1:29 pm
Michael77 wrote:
Injuries were already way too high as it was. Every game it seems like 3 or 4 players get into probable or questionable condition. This suggestion to turn up injuries sounds like it's coming from owners who can't win or fail to find success with their teams in this game. Like them thinking that if most starters get hurt on the teams, maybe we actually have a chance? Lol j/k. Injuries were fine as they were if not already high enough.


I don't think anyone wants them up, but they are not real. The nfl is fun due to parity caused by many things one being injured players. Would this game be more fun if injuries were higher? The facts are in not in wins and losses it's how they happen. And if you can bank on lower injuries dynasties would be easier .

To me it's a game and injuries are going to be a part of it . How high or low doesn't matter . I feel the distribution between positions rate of Injury is off due to parts of fatigue calculations . Right now .They definitely could be better . As the code gets tighter other weaknesses are highlighted . This is one case, due to the longer drives happening

Re: Did injuries get turned up?

By Smirt211
1/08/2019 1:31 pm



http://www.nfl.com/news/story/0ap2000000311758/article/report-ny-giants-led-nfl-with-91-starter-games-lost-to-injury



LOL So, you're paying attention and know I'm a Giants fan. Cute.

The Beta Club can have their realism. Have at it and when all the fun has been drained from the game/product what will ya'll be left with?

Last edited at 1/08/2019 1:32 pm

Re: Did injuries get turned up?

By Duval
1/08/2019 1:42 pm
Thanks for the direct response! I tend to be over cautious most of the time I think, resting almost anyone who’s injured, however I recently started a third league where I’m playing everyone injured or not and I’ve noticed players seem to be fine even when slightly orange. I made the playoffs for the first time in one of my leagues. Everyone is playing ha

Re: Did injuries get turned up?

By punisher
1/08/2019 1:51 pm
Smirt211 wrote:



http://www.nfl.com/news/story/0ap2000000311758/article/report-ny-giants-led-nfl-with-91-starter-games-lost-to-injury



LOL So, you're paying attention and know I'm a Giants fan. Cute.

The Beta Club can have their realism. Have at it and when all the fun has been drained from the game/product what will ya'll be left with?



that link ( http://www.nfl.com/news/story/0ap2000000311758/article/report-ny-giants-led-nfl-with-91-starter-games-lost-to-injury ) he posted is 5 years it was posted on January 10,2014
Last edited at 1/08/2019 1:52 pm

Re: Did injuries get turned up?

By raymattison21
1/08/2019 1:54 pm
Smirt211 wrote:



http://www.nfl.com/news/story/0ap2000000311758/article/report-ny-giants-led-nfl-with-91-starter-games-lost-to-injury



LOL So, you're paying attention and know I'm a Giants fan. Cute.

The Beta Club can have their realism. Have at it and when all the fun has been drained from the game/product what will ya'll be left with?



First link! Still, go giants!

Really, this is where opinion comes in . As I thought the game was drained prior. Passing for near 1000 yards a game (with only 3 plays ) and winning two super bowls (with only 4 defense plays and a pass key) got real tedious . Imo , I felt like I was cheating myself and the potential of the game.

We will be left with a more stable product in the end . There's no doubt

Re: Did injuries get turned up?

By Smirt211
1/08/2019 2:16 pm
That's not a basis to judge where the game should go. There's not one single player out there whom is firing off the 2-1-2 Long Pass SE Post every play as you were doing in BETA for the trial runs. Therefore, to look at that performance and to summarize "Oh, Lord" we need to clamp passing down majorly is not fair.

On the flip side of the ball, I haven't seen the streaming blitz (4 plays or less strategy) in a very long time thanks to Hot Reads and Over-Use penalties putting the kibosh on that, thankfully.

What should have been done is to take a normally ran offense, run it through BETA and come to a conclusion on how to turn down the volume on offense a bit to match the changes which were done on the flip side with the CB #3 bliitzes being neutralized.

Not to throw layer and layer of barriers at the passing game and then toss layers and layers of 'realistic stats' at us to back up on why we're going from having a fun sim to where we can connect on long TDs and see our hard work coming to fruition in game planning to one where every inch is fought for with the hardest degree as a defender gnashes on a bayonet between and while gritting his teeth.

Last edited at 1/08/2019 2:18 pm

Re: Did injuries get turned up?

By Michael77
1/08/2019 11:52 pm
Duval wrote:
I did notice this kinda early when I started early last year. I just made lineman a higher priority in draft and FA to try and mitigate it by have stronger backups. Still hurts when you have3 of one position go down in 2 weeks. What would you consider to be safe to play as far as injuries go?
I've noticed that if you have offensive lineman playing as "probable", that they tend to allow more sacks. And this has been happening in any code.

Re: Did injuries get turned up?

By CrazySexyBeast
1/13/2019 11:08 pm
For what it is worth, in the league i referred to earlier https://mfn6.myfootballnow.com/team/24, injuries pretty much settled regular season start week 1. Not much to panic about by reg season (whew).
That said, the impact of the injury being more "severe" seems to still hold true.
In my other league https://mlf.myfootballnow.com/team/20, after week 1 pre, i had 1 probable (70/100 injury), and that was it. Honestly, I was surprised. It will be interesting to see how things hold over a few games.
Me thinks if there is anything to this, it may lie within the damage to the body part health, which seems to increase designations (if at all), yet the way to play designations has not changed.
Has anyone else noticed more damage to body parts, or is it just a me thing?
Last edited at 1/13/2019 11:08 pm