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Main - General MFN Discussion

Trade Rules

By Morbid
2/08/2015 8:19 pm
I would like to have it that you can not trade draft picks for seasons you are not registered for ownership. I just saw a bunch of trades exchanging draft picks for Cleveland and Seattle for many seasons ahead. Pretty much looks like Cleveland has become Seattle's farm club. Like this post or not but that is very far fetched that those make any sense at all. That kind of stuff right there is what will ruin this game and chase any new people to this game. I dont care how long you have been playing this game those make absolutely no sense. I have made trades that have been questioned but at least i have always given value back in either players or draft picks.

But whatever, this is definitely my last post on trades and such. I will keep to myself from now and and play the game competitively my own way and if this trend continues I will probably just walk away from the game myself.

Re: Trade Rules

By Ares
2/08/2015 8:29 pm
I think that's a solid suggestion. I know it'd definitely be gutting to take over a new team only to find the previous owner had traded away your next three or four seasons worth of first round selections! If I were a new player, I'd definitely be hard pressed to maintain interest after that.

Re: Trade Rules

By Chaz00Blue
2/08/2015 8:51 pm
I agree with that, but it may not stop the problem. Just because you are registered does not mean you are actively playing. Duel accounts have been a problem before.

Re: Trade Rules

By jgcruz
2/08/2015 8:54 pm
Morbid wrote:
I would like to have it that you can not trade draft picks for seasons you are not registered for ownership. I just saw a bunch of trades exchanging draft picks for Cleveland and Seattle for many seasons ahead. Pretty much looks like Cleveland has become Seattle's farm club. Like this post or not but that is very far fetched that those make any sense at all. That kind of stuff right there is what will ruin this game and chase any new people to this game. I dont care how long you have been playing this game those make absolutely no sense.


Ditto.

Re: Trade Rules

By jdavidbakr - Site Admin
2/08/2015 8:57 pm
I did consider this and capped the years forward that you could trade to a place I felt was a good compromise. The only option I see Is just reducing the forward years to 2 or 3, but I also don't want to limit the options to trade either. Do you feel that reducing like that would make it difficult for legit trading?

Re: Trade Rules

By jgcruz
2/08/2015 9:59 pm
jdavidbakr wrote:
I did consider this and capped the years forward that you could trade to a place I felt was a good compromise. The only option I see Is just reducing the forward years to 2 or 3, but I also don't want to limit the options to trade either. Do you feel that reducing like that would make it difficult for legit trading?


In real life, if a GM makes a terrible trade he loses his job. In MFN, if a GM makes a terrible trade, he can just walk away without penalty and leave his mess to his successor (and even join another MFN league for a do-over).

Unfortunately, in order to protect the integrity of a league, the "commish" should subjectively evaluate whether a trade can be defended from both participants' perspective. That might mean occasionally disapproving a trade proposal and upsetting the participants (as opposed to some or all of the rest of the league if it goes through). Alternatively, where there is some question as to whether a trade should be processed, the commish also could put it to a confidential vote by the other GMs (for example, my (super?)-majority vote (exclusive of the trade participants). Most GMs would probably not interfere with anyone's trades, but the most egregious trades would likely be prevented. Just a thought.

Re: Trade Rules

By jdavidbakr - Site Admin
2/08/2015 10:08 pm
FWIW, I don't personally have a problem _strategically_ with those trades on either side - you have one owner getting more of a sure thing (the 2nd rounds) and the other owner stacking the odd a bit more when rolling the dice on the later rounds. The only issue I have is the _realism_ of the trades, i.e. you wouldn't see that in real life.

I've thought about having some sort of a supermajority override for any trade within a certain time period, in a way that would be anonymous and automatic. I don't want to get to the place where I have to police each league personally, as the community grows that would overtake any development of the game itself.

Re: Trade Rules

By jgcruz
2/08/2015 10:32 pm
[quote="jdavidbakr"]...

I've thought about having some sort of a supermajority override for any trade within a certain time period, in a way that would be anonymous and automatic. ...]

Worth trying, IMO.

Re: Trade Rules

By jgcruz
2/08/2015 10:52 pm
jdavidbakr wrote:
... The only issue I have is the _realism_ of the trades, i.e. you wouldn't see that in real life.


Good observation.

In the run up to the draft in the NFL in 2014, there was a total of 7 players traded in exchange for 8 draft picks - none higher than the 4th round and most for 6th or 7th round picks, And only one (a QB) for more than one pick (a 4th and 6th).

Re: Trade Rules

By Davesgang
2/09/2015 1:22 am
Limit future trades to the number of seasons of ownership.
If your new you can trade next years picks. If you're a three season vet you can trade three years out.