![]() [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
10/31/2018 4:08 pm
All right, I believe the sack issue and pitch issue have been resolved. Let's see what happens in tonight's games!
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![]() Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/01/2018 8:16 am
BTW, an unintended side effect of working with the 'throwaway logic' is that, at least in my testing, QB scrambles seem to have increased. Curious if you notice the same.
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![]() Re: [Update] Game engine version fbecf8b
by
Warthog
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11/01/2018 9:31 am
jdavidbakr wrote: BTW, an unintended side effect of working with the 'throwaway logic' is that, at least in my testing, QB scrambles seem to have increased. Curious if you notice the same. I don’t think it was too bad. My QB did drop back and then run straight ahead into the line one time. Thought that was odd. |
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![]() Re: [Update] Game engine version fbecf8b
by
raymattison21
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11/01/2018 10:36 am
https://mfn1.myfootballnow.com/watch/8837#1614479
Thought this was a throwaway , but it is not in the verbage anywhere. Perhaps the TE bailed on the route. Are throw aways working ? I saw a slight uptick in qb runs and a severe decrease in knock downs, but that's it. No pitches were fumbled in my game either but two looked not fluid at all. |
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![]() Re: [Update] Game engine version fbecf8b
by
Beercloud
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11/01/2018 2:15 pm
There's a few new things I hadn't seen before with the QB in the pocket stuff that I really like.
But I ran across a couple of glitches. https://mfn1.myfootballnow.com/watch/8842#1615282 (This would be great if used as a stop the clock play) https://mfn1.myfootballnow.com/watch/8842#1615302 |
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![]() Re: [Update] Game engine version fbecf8b
by
chinaski
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11/01/2018 3:41 pm
Almost on par with the last update pass wise. Pitches arent fumbling tho, but the RB stops when receiving the pitch. We were sacked 11 times and threw 3 dumb picks, including this beauty https://mfn1.myfootballnow.com/watch/8850#1616643
Definitely not there yet imo. |
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![]() Re: [Update] Game engine version fbecf8b
by
setherick
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11/01/2018 4:13 pm
I need to watch my game because there are a lot of weird stats. My QB threw it 11 times to my RB and was sacked 13 times. My opponent's QB ran 7 times. And the scoring was just strange.
It'll be interesting to dig into it. |
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![]() Re: [Update] Game engine version fbecf8b
by
setherick
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11/01/2018 8:08 pm
I don't have time to watch an entire game right now. Here are some observations from the first two quarters:
1) https://mfn1.myfootballnow.com/watch/8847#1616041 a) Bad pitch. 2) https://mfn1.myfootballnow.com/watch/8847#1616042 a) This is interesting. The LG on this play acts a lot like the teleporting OL bug of old. If he drops back in his stance, and doesn't immediately engage the DT that the C is blocking, he may realize he needs to help on the LT missed block. Good sack tho. 3) https://mfn1.myfootballnow.com/watch/8847#1616043 a) QB really lauched this one. 70 yards through the air. ****. 4) https://mfn1.myfootballnow.com/watch/8847#1616045 a) QB throws it away, but it looks wonky. Also, throw aways should be counted as throw aways and not as passes to a WR. 5) https://mfn1.myfootballnow.com/watch/8847#1616051 a) What?!? Why does he spike it here? 6) https://mfn1.myfootballnow.com/watch/8847#1616061 a) Better anticipation on the throws for these cut back routes. Nice! |
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![]() Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/01/2018 8:14 pm
I'm going to at least get the pitch fixed for Saturday's games. I want to figure out why some teams had a gob of sacks and others didn't have many, and I think the throwaways are probably render and reporting errors that aren't technically affecting game play so those will be my secondary updates to the first set.
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![]() Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/01/2018 8:31 pm
Ok, I did a little study into Denver's game, the 13 sacks were broken down by:
1 - short pass 6 - medium pass 6 - long pass His distribution of passing plays are 7 Short Pass, 19 Medium Pass, and 25 Long Pass. I'm not 100% sure I have a problem with that, as that is going to be a hazard of throwing those longer passes. Thoughts?
Last edited 11/02/2018 1:33 am
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