I don't have as much of a problem with it given the distribution and the OL giving up the sacks. I hadn't watched the film, so the number jumped out. I did notice some oddness on the OL, but haven't finished the film review.
This part seems broken:
His distribution of passing plays are 7 Short Pass, 19 Medium Pass, and 25 Long Pass.
My game plan evenly distributes across Short - Medium - Long passes on 1 and 2 down. The only thing that changes is the percentages I throw. Why are Medium and Long passes so much higher?
Last edited 11/02/2018 2:17 am
Re: [Update] Game engine version fbecf8b
by
chinaski
@
11/01/2018 10:33 pm
Id check out my game, 11 sacks and I dont throw long at all. We have a stacked OL as well.
Re: [Update] Game engine version fbecf8b
by
CrazyRazor
@
11/01/2018 10:54 pm
I don't even know what I just watched. Passes that were incomplete were way off target (short or wide, but not overthrown). I don't recall any fumbles on toss plays.
Re: [Update] Game engine version fbecf8b
by
setherick
@
11/01/2018 11:12 pm
Here's the rest for the first half of my game.
General Observations
* Pitches may actually be worse. They are more accurate now, but they stop the RB in his tracks. * There is something going on with pass blocking, but I can't pin it down. Some times the OL doesn't engage at all. Other times, they block inside for no reason and then don't engage.
I've got the fix in for the bad pitches for tonight's games. That's probably all that will be different tonight.
To be fair, that's the only thing I noticed that was truly buggy in my game. The OL is acting weird, but I'm not sure if it's a bug or not.
Also, I'm going to go whole hog on the cutback routes so that I can get a better look at QB anticipatory throws.
Last edited 11/02/2018 5:55 pm
Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/02/2018 2:09 pm
setherick wrote:
jdavidbakr wrote:
I've got the fix in for the bad pitches for tonight's games. That's probably all that will be different tonight.
To be fair, that's the only thing I noticed that was truly buggy in my game. The OL is acting weird, but I'm not sure if it's a bug or not.
Also, I'm going to go whole hog on the cutback routes so that I can get a better look at QB anticipatory throws.
Throaways are definitely buggy, that's the other main thing I've noticed. But that's not effecting the actual results, I don't think, just look really wonky.
Last edited 11/02/2018 6:10 pm
Re: [Update] Game engine version fbecf8b
by
setherick
@
11/02/2018 5:33 pm
I did see a throwaway straight to a DT, which was reminiscent of 0.3.8.
Can QBs look to run first based on a QB's IN and SP and players in the way?
After Halftime, my qb startedto throw horrible incomplete passes, including a lot of wobbly passes, but also a lot of other which just look to have been thrown to the ground