![]() Re: [Update] Game engine version fbecf8b
by
setherick
@
11/01/2018 9:14 pm
I don't have as much of a problem with it given the distribution and the OL giving up the sacks. I hadn't watched the film, so the number jumped out. I did notice some oddness on the OL, but haven't finished the film review.
This part seems broken: His distribution of passing plays are 7 Short Pass, 19 Medium Pass, and 25 Long Pass. My game plan evenly distributes across Short - Medium - Long passes on 1 and 2 down. The only thing that changes is the percentages I throw. Why are Medium and Long passes so much higher?
Last edited 11/02/2018 2:17 am
|
|
![]() Re: [Update] Game engine version fbecf8b
by
chinaski
@
11/01/2018 9:33 pm
Id check out my game, 11 sacks and I dont throw long at all. We have a stacked OL as well.
|
|
![]() Re: [Update] Game engine version fbecf8b
by
CrazyRazor
@
11/01/2018 9:54 pm
I don't even know what I just watched. Passes that were incomplete were way off target (short or wide, but not overthrown). I don't recall any fumbles on toss plays.
|
|
![]() Re: [Update] Game engine version fbecf8b
by
setherick
@
11/01/2018 10:12 pm
Here's the rest for the first half of my game.
General Observations * Pitches may actually be worse. They are more accurate now, but they stop the RB in his tracks. * There is something going on with pass blocking, but I can't pin it down. Some times the OL doesn't engage at all. Other times, they block inside for no reason and then don't engage. 1) https://mfn1.myfootballnow.com/watch/8847#1616067 a) Tackles don't always seem to be engaging off the snap 2) https://mfn1.myfootballnow.com/watch/8847#1616068 a) What is that? 3) https://mfn1.myfootballnow.com/watch/8847#1616070 a) Something wonky with the LG here again. And another bad throw. 4) https://mfn1.myfootballnow.com/watch/8847#1616078 a) Another classic example of a QB moving around for no reason instead of staying in the pocket. Pass is bad because of it. 5) https://mfn1.myfootballnow.com/watch/8847#1616079 a) QB JUST NEEDS TO RUN HERE. Seriously, shouldn't QBs have a run first check in some situations? 6) https://mfn1.myfootballnow.com/watch/8847#1616084 a) Bad pitch. Worse than before. 7) https://mfn1.myfootballnow.com/watch/8847#1616086 a) Same as above. Good grief. 8) https://mfn1.myfootballnow.com/watch/8847#1616088 a) Make it three. 9) https://mfn1.myfootballnow.com/watch/8847#1616096 a) Make it four. 10) https://mfn1.myfootballnow.com/watch/8847#1616101 a) Watch the LT and LG here. They both turn inside for no reason and then don't block anyone. 11) https://mfn1.myfootballnow.com/watch/8847#1616113 a) Another bad pitch to kill a drive... |
|
![]() Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/02/2018 8:36 am
I've got the fix in for the bad pitches for tonight's games. That's probably all that will be different tonight.
|
|
|
|
![]() Re: [Update] Game engine version fbecf8b
by
setherick
@
11/02/2018 11:59 am
jdavidbakr wrote: I've got the fix in for the bad pitches for tonight's games. That's probably all that will be different tonight. To be fair, that's the only thing I noticed that was truly buggy in my game. The OL is acting weird, but I'm not sure if it's a bug or not. Also, I'm going to go whole hog on the cutback routes so that I can get a better look at QB anticipatory throws.
Last edited 11/02/2018 5:55 pm
|
|
![]() Re: [Update] Game engine version fbecf8b
by
jdavidbakr
(Site Admin)
@
11/02/2018 1:09 pm
setherick wrote: jdavidbakr wrote: I've got the fix in for the bad pitches for tonight's games. That's probably all that will be different tonight. To be fair, that's the only thing I noticed that was truly buggy in my game. The OL is acting weird, but I'm not sure if it's a bug or not. Also, I'm going to go whole hog on the cutback routes so that I can get a better look at QB anticipatory throws. Throaways are definitely buggy, that's the other main thing I've noticed. But that's not effecting the actual results, I don't think, just look really wonky.
Last edited 11/02/2018 6:10 pm
|
|
![]() Re: [Update] Game engine version fbecf8b
by
setherick
@
11/02/2018 4:33 pm
I did see a throwaway straight to a DT, which was reminiscent of 0.3.8.
Can QBs look to run first based on a QB's IN and SP and players in the way? |
|
![]() Re: [Update] Game engine version fbecf8b
by
Ragnulf-le-maudit
@
11/03/2018 5:45 am
What is it ? It looks like a very bad quick throw to the outside.
https://mfn1.myfootballnow.com/watch/8855#1617349 https://mfn1.myfootballnow.com/watch/8855#1617386 The QB has a clear lane to the end-zone, throws instead incomplete and off-target across the field. https://mfn1.myfootballnow.com/watch/8855#1617376 This is a good read and a quick throw. The previous play was also a great quick throw. I like it. https://mfn1.myfootballnow.com/watch/8855#1617382 I see a lot of great anticipation throws. I like it. https://mfn1.myfootballnow.com/watch/8855#1617383 wide open receiver in front of the qb, elects to run and takes the sack https://mfn1.myfootballnow.com/watch/8855#1617406 bug https://mfn1.myfootballnow.com/watch/8855#1617468 After Halftime, my qb startedto throw horrible incomplete passes, including a lot of wobbly passes, but also a lot of other which just look to have been thrown to the ground |
|
![]() Re: [Update] Game engine version fbecf8b
by
chinaski
@
11/03/2018 7:34 am
These updates have ruined my gameplan, we got wrecked by NYA ffs.
|