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[Update] Game engine version fbecf8b
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NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
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jdavidbakr
Re: [Update] Game engine version fbecf8b
by jdavidbakr (Site Admin) @ 11/15/2018 11:19 am
setherick wrote:
Also, fix play calling. I'm still seeing weird things with play callings. For instance, I have two medium passing plays out of the 104. One play got called 4 times, a play 0. This is just one example, but I still see unbalanced play calling like that.

212 outside runs - one called 7 times, one called 3 times.

9 long passes called in 58 plays seems high considering on first and second down, I throw long 8-11% of the time.

Here is the distribution of play calls by down and distance that happened in your last game that were not called from your rules. If you are willing I can post the number of each play call by rule as well. Note that every 3rd down play was called from a rule, thus there is no 3rd down row in the chart below.

Last edited 11/15/2018 5:21 pm
jdavidbakr
Re: [Update] Game engine version fbecf8b
by jdavidbakr (Site Admin) @ 11/15/2018 11:26 am
Warthog wrote:
Seems like I had quite a few quick throws into the middle of the line that were incomplete. QB throwing the ball way before the RB runs any route.

I just went to upload my fixes for tomorrow night's games and noticed that my promised update for last night's games didn't get uploaded (oops...) So I take back what I said about the fixes, but they will be in place for tomorrow night's games.
Liked by raymattison21, setherick, chinaskiand 1 others
setherick
Re: [Update] Game engine version fbecf8b
by setherick @ 11/15/2018 7:43 pm
jdavidbakr wrote:
setherick wrote:
Also, fix play calling. I'm still seeing weird things with play callings. For instance, I have two medium passing plays out of the 104. One play got called 4 times, a play 0. This is just one example, but I still see unbalanced play calling like that.

212 outside runs - one called 7 times, one called 3 times.

9 long passes called in 58 plays seems high considering on first and second down, I throw long 8-11% of the time.

Here is the distribution of play calls by down and distance that happened in your last game that were not called from your rules. If you are willing I can post the number of each play call by rule as well. Note that every 3rd down play was called from a rule, thus there is no 3rd down row in the chart below.

I don't mind if you post 3rd down calls. I use rules for 3rd down because the matrix isn't granular enough for me to call 3rd down effectively otherwise. Also, my rules are out of date, I think.

The one that interests me is 1-Medium

20 plays

30% - Inside Run
40% - Outside Run
10% - Short Pass

Actual Matrix

27 - Inside Run
27 - Outside Run
27 - Short Pass
12 - Medium Pass
8 - Long Pass

The same matrix call was actually used for all of those situations in your post above. Same distribution and same personnel.

Also, what the **** is wrong with my 2nd and long ... I don't think it was ever updated ... sigh.
Last edited 11/16/2018 1:47 am
jdavidbakr
Re: [Update] Game engine version fbecf8b
by jdavidbakr (Site Admin) @ 11/16/2018 8:38 am
Here you go, this is your rules in order of priority top to bottom and how many of each play type was called from each of them.

Ragnulf-le-maudit
Re: [Update] Game engine version fbecf8b
by Ragnulf-le-maudit @ 11/17/2018 3:44 am
My qb threw another rash of wobbly passes, preventing him to complete alot of good reads.
It's very frustrating when it starts to happen, because it doesn't stop all game.
setherick
Re: [Update] Game engine version fbecf8b
by setherick @ 11/17/2018 6:09 am
Glancing through the stats, I would say this latest code commit needs rolled back immediately. A lot more sacks and several games where QBs threw fewer than 100 yards. Will know more after I watch my game.
raymattison21
Re: [Update] Game engine version fbecf8b
by raymattison21 @ 11/17/2018 6:36 am
https://mfn1.myfootballnow.com/watch/8962#1635734

My wr isn't that good... perhaps he slipped

Overall i liked this push, but I have a TE focused offense. QB throwaway logic has 1 happening a game
setherick
Re: [Update] Game engine version fbecf8b
by setherick @ 11/17/2018 6:38 am
raymattison21 wrote:
https://mfn1.myfootballnow.com/watch/8962#1635734

My wr isn't that good... perhaps he slipped

Overall i liked this push, but I have a TE focused offense. QB throwaway logic has 1 happening a game

I'll look at your game next. My game plan was actually called as planned. I've been experimenting with the "Alex Smith" offense to test quick hooks.
Liked by raymattison21
setherick
Re: [Update] Game engine version fbecf8b
by setherick @ 11/17/2018 6:44 am
OK - I've seen enough of my game.

The change to not check down needs to be REVERTED. Or pass blocking must be FIXED. Or, preferably, BOTH. After watching the games this week, the QB check down was working AS EXPECTED. The QBs checked down when they were going to face pressure, but OL blocking is so bad on the edge, they took pressure way too often.

* Tackles block inside EVERY PASSING DOWN, but ONLY passing downs. Why?
* Pass blocking sucks.
* Check down logic is too slow because of #1. Tackles either have to block or revert the slow to check down change that was just made.


1) https://mfn1.myfootballnow.com/watch/8952#1633916
a) Why no hot read? The QB is staring at the open RB.

2) https://mfn1.myfootballnow.com/watch/8952#1633919
a) Back to back edge sacks where the tackles don't even appears to engage.

3) https://mfn1.myfootballnow.com/watch/8952#1633944
a) Yeah, something definitely broken badly with how tackles block. I thought this was livable, but it looks worse now that you've made QB decision making slower. Tackles look to block INSIDE first every play.

4) https://mfn1.myfootballnow.com/watch/8952#1633952
a) Here's the most egregious example I've seen. The tackle needs to drop back in his stance and form the pocket here. Not whatever he does.

5) https://mfn1.myfootballnow.com/watch/8952#1633966
a) More jumping inside and giving up sacks.

6) https://mfn1.myfootballnow.com/watch/8952#1634026
a) Another edge sack where the T AND G want to go block inside.

7) https://mfn1.myfootballnow.com/watch/8952#1634035
a) This is as bad as 0.4.0.

8) https://mfn1.myfootballnow.com/watch/8952#1634036
a) And this is straight up 0.3.8.
Last edited 11/17/2018 1:08 pm
mwd65
Re: [Update] Game engine version fbecf8b
by mwd65 @ 11/17/2018 8:00 am
I agree with setherick in regards to pass blocking...it isn't good right now. Both my better than average tackles have given up way more sacks (and tackles allowed) than previous seasons, which has put my QB under pressure a lot more than he used to be.
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