Touching on general feedback. I said if if we're easier to pass to the wr1 the release would be better . My thoughts on this changed but stayed the same. Same critiques like reads..quick passes , lack of qb mobility . ..and so one .
Being on the same but slightly altered code I see another huge jump in what select plays seem to work better than others . In terms of timing and reads equaling quality targets . As this version is different opening up the long passes again, but qbs are looking worse as a whole. This is In a general view with keeping in mind the feedback of the passing game making little sense 4.5 and so on.
https://mfn1.myfootballnow.com/watch/9766#1778529
This play the ball is thrown very quickly and the CB jumps the route. It was a good read.by the qb but I am not sure why he didn'twait for the post route to complete first . As if the qb ignored them and immediately targets the shortest route. He was open , but clearly covered by another player by the time the pass gets there. Only cause the qb rushed the pass.
On could say the db is reacting too quickly off ball. Once the ball is released he completely ignores his assignments . I like this aspect but think not all players should react like this all the time. It's really blowing up numbers in a bad way. IRL alot of these guys would be preoccupied with thier assignment for a longer time. While in zone maybe not, but in man.
Really short passes and quick dump off s like this would be hurt the most vs. Man /blitzes as the pass comes quick in those senerios .
I would like to see blocking function much like man coverage changes where high skill ratings slow will slow defenders some . Not just a win or a loss. After the player gets behind the blocker it's a footrace forcing qbs to rush reads.
If the qb not going to notice/take account for those off ball defenders each release will come with these drastic changes in aligning plays with reads and targets . As the general comments is who wants to do testing and rosters changes just to align things for a successful team. The plays and ratings should dictate that, but it doesn't cause these reads are far from intelligent . Or make any sense to RL football. I could make these throws.
Yes, the hard ones have become easier with the this release , but the easy ones are now harder. I am touching on line play/blocking here cause it would open up different reads at different times throughout the play . Not to mention sacks/pressure is broke pretty bad.
Short passes equal too little sacks, but poor reads. Long passes have better resds/timing but the lack of mobility/new man coverage has qbs throwing in to tight windows at a rate that is 3× higher than the nfl for all passes .
Chalk it up to off ball defenders or whatever , but blocking/ zone play are pretty off and the play overuse penalty is a chess game most don't want to play . I am almost ok with taking that out, but not with how bad pass and run blocking still are.
4.6 you want that cover guy to lose and roll somewhere. It's still pretty simple, but making it look/feel good the direction to go seems complicated . 3rd options and one are seeing the worst of it . I am working around those plays to up qb numbers
That's the difference of 4.3 to now and why I think feedback has been rough . The wr1 was nerfed but the underlying issue is the qb play in general . Odd things make it happen and the users common sense is what's nerfed.