shauma_llama wrote:
I've noticed that HB Flare as well. Hadn't brought it up in my main league as we have enough 9-6 games as it is. It seems like there are a lot of plays where if the spilt-end runs a post pattern it has a pretty high chance of breaking for a long gain. I think the heavy blitzing most people do contributes to all the plays being broken for a TD. No safety help on a play like that, you're in trouble. With my main team I've stopped calling blitzes since you're extremely unlikely to get a sack anyway, and why open holes in my defense when almost-all the TDs that are happening are 40+ yard passes where the CB got beat on a post/skinny-post/slant/square-in, etc.
The halfback dump off route from most formations is exploitable. My last several matches in my leagues, I've spent, no kidding, several hours planning against each of these teams. Halfback routes with WR lined up as the back over and over. I quite literally knew exactly what plays, how often.. everything I could possibly do with the leagues best defense and it's not even remotely effective enough to stop those routes.
For what it's worth, I really.. really am trying to exhaust everything I can to prove to myself that this game isn't really just a game of a few plays (routes) being exploited, and by that I mean just running the same route via different formations over and over. The thing about slant routes and hook patterns is you actually have a few plays that CAN put you in a better position to have a reasonable chance to stop the play. Not on the checkdowns. The LB will not stay in front of or even run with the RB no matter how long the play takes to develop. He stops and just watches the RB run past and then has to make the stop from behind..good QB, Good RB.. and that's it folks.
I'm not trying to be an ***hole, but seriously how can this kind of basic stuff not be addressed... immediately. If anything, just make it so if you lineup a WR in a RB slot more than a hand full of times a game (to allow for a few tricks or gimmicks) each play past the 4th is a 50% increase to injury, make it so severe they stop. I may sound a little frustrated, but I'm giving your game a few hours of my life a day, I'm posting to try and help other players.. I'm doing what I can, but frankly I will not stay if this kind of stuff isn't addressed soon.