WarEagle wrote:
I like the volatility being shown. It adds an interesting element to the draft and is actually more reflective an a "real life" draft, in my opinion.
I don't see how doing something to make it more likely that people will tank their season would be good for MFN.
I find tanking to be very distasteful, even if it does happen in real life. So much so that I am in favor of a true (non-weighted) draft "lottery" for all non-playoff teams, both in MFN and every real life sport.
Implement something like that here so that tanking isn't rewarded, and I'd be in favor of this idea.
Draft lotteries are actually bad for a sport because they don't foster a sense of competition or parity in a league the same way that a reverse-standing draft like the NFL has does.
I agree that tanking is disgraceful, but when done correctly, it can turn a team from an also-ran into a competitor (c.f. Indy's tank for Luck). If I know there is a 99 overall QB (by my weights) with low vol available, and I know I'm not going to make the playoffs anyway, I may consider playing all of my young players to get their play knowledge up for the next season even if it means I lose close to every game.
The bigger problem that MFN has is that most people cannot weight players correctly or they rely on the default/coaches weights, which are terrible after you get out of first round talent (the players ANYONE can weight). This means that you have too many teams that cannot develop a proper set of starters, let alone two deep or three deep. How many default weighted 60 SP RBs are starting out there because the owner thinks that the player is the best on his roster?
The other problem is that trading picks is still too easy. A 1-1 pick is worth 3000 trading points? That's about a quarter of what it should be since trading a 1-1 should be prohibitively expensive. It would also prevent some owners from swapping first round picks year-after-year-after-year-after-year for picks they know will be high first round picks.
Last edited at 11/20/2016 8:29 pm