Here are my yards given up per game over the past three years.
2029 - 341.4 yards from scrimmage (with few changes that will be in 0.4.1)
* base defense should have been similar to what I run now, but no 3-Deep
2030 - 430.2 yards from scrimmage (about half the season with most of the changes in 0.4.1)
* a lot of zone defense throughout the year since we were testing it
2031 - 523.0 yards from scrimmage (all the changes from 0.4.1)
* base defense I run in all other leagues that gives up between 300-350 yards and 10-15 points on average
I have some thoughts on why this is, but I'll post them later.
Part 2
Here are some thoughts about what has happened to my defense in 0.4.1.
1) My defense is primarily geared at stopping the run on early downs, and typically, it is brutally effective at doing so. In 75 (the league with probably the most active owner base), I gave up 61 yards per game with minimal game planning. (Occasionally, I add a rule or two about taking away certain runs like the 221 counter exploit.) In 2029 in this league, I gave up about the same. In 2030, I gave up
twice as many rushing yards and finished 7th in the league. This year I give up 100 and am 7th. this tells me that weight improvements to OL blocking over power running.
2) Tackling still sucks. Could actually be worse. Enough said.
3) OL pass blocking is exposing problems with WRs and DBs that were always there, but less visible. QBs are not under pressure as much as they were in v.0.4. THIS IS GOOD. But what we're seeing now is how bad WR and DB matchups are. WRs consistently drop WIDE OPEN PASSES, but somehow come up with way too many contested ones. This tells me that Pass Catch and Courage are not being calculated correctly in contested catches. It also means that a WR with 100 courage is MUCH BETTER than one with 100 catch. This was true before, but v.0.4.1 is making it much more apparent. My defense for instance drops back into pass coverage on third downs and doesn't blitz more than four or five. As a result, I give up 430 passing yards a game because it's so much easier for a WR to catch a contested pass than a non-contested one. I actually grimace anymore when I see my QB throw to an OPEN WR.
4) V.0.4.1 is exposing more issues with running backs catching the ball out of the backfield. My RB averages 20 yards per catch on dump off passes. Compare that to the yardage I have been getting from similar RBs in Fake Pigskin and 75 (14 and 12 YPC respectively -- although, in 19, I got 18.8 YPC by a guy that had 26 catching). Mostly because tackling still sucks. But also because half the time he's not covered, and defenders can't pursue at all. A 100 SP player in the open field is rarely going to get caught. Defenders don't react quickly enough, and offensive players have a lot of fun tools like 130+ degree "cut backs" without losing speed. (I have been pointing this out for at least two weeks.)
Last edited at 3/30/2017 6:01 pm