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Version 0.4.1 RC 2

By jdavidbakr - Site Admin
3/30/2017 3:38 pm
Some tweaks have been made to increase the impact of calling the correct and incorrect defensive keys, and also to turn down the running game (it was getting too strong in my testing).

Note my comment in the RC 1 thread, while the blitzing issue has not been resolved I'm hoping that it's less impactful than in was previously, and hoping that calling other defensive schemes are more effective with the improvement of M2M and Zone play. If the current 0.4.1 code has made the blitzing more successful or made the non-blitzing less successful then I will hold off on this release for another season. The last thing I want to happen is have this release be a regression and not an improvement.

Re: Version 0.4.1 RC 2

By WarEagle
3/31/2017 9:10 pm
If you've improved QB accuracy (which I think you said you did), and you've improved OL blocking (which I think you said you did), then theoretically ANY defense would be less successful than in the previous version, right?

Re: Version 0.4.1 RC 2

By setherick
3/31/2017 9:56 pm
You should un-nerf tackling, and then power it up by about 200%. That will let us know how back end defenses really do anyway. Right now, it's way to easy for a WR to catch a ball in traffic, break a tackle, and score. It's also way too easy for a RB to take a swing pass 20-80 yards for the same reason.

Re: Version 0.4.1 RC 2

By Tecra031
4/01/2017 7:02 am
setherick wrote:
It's also way too easy for a RB to take a swing pass 20-80 yards for the same reason.


This one in particular has spiked tremendously in last few games. Not sure which adjustment did it, but they run straight through tacklers now, even RBs with average break tackle and average speed.

Re: Version 0.4.1 RC 2

By setherick
4/01/2017 7:05 am
Tecra031 wrote:
setherick wrote:
It's also way too easy for a RB to take a swing pass 20-80 yards for the same reason.


This one in particular has spiked tremendously in last few games. Not sure which adjustment did it, but they run straight through tacklers now, even RBs with average break tackle and average speed.


I'm almost certain that most of it was the tackling change. Tackling was terrible in v.0.4 and v.0.3.x, but for some reason, JDB decided to make it worse.

Re: Version 0.4.1 RC 2

By raymattison21
4/01/2017 7:21 am
setherick wrote:
Tecra031 wrote:
setherick wrote:
It's also way too easy for a RB to take a swing pass 20-80 yards for the same reason.


This one in particular has spiked tremendously in last few games. Not sure which adjustment did it, but they run straight through tacklers now, even RBs with average break tackle and average speed.


I'm almost certain that most of it was the tackling change. Tackling was terrible in v.0.4 and v.0.3.x, but for some reason, JDB decided to make it worse.


He said something along the lines of making the tackling rating matter more. I assumed that meant that the tackle rating was calculated in with run defense to change the players pursuit angles. So guys with bad tackle would not make so many tackles even if the had high run defense.

It's the pursuit angles that shock me , but I have always thrown to my backs alot. Too bad my QB doesn't check down anymore, and when he does they just drop a wide open pass. But like I said it has always been this way. Perhaps just exasperated by a tightened code.

Re: Version 0.4.1 RC 2

By Tecra031
4/01/2017 7:29 am
setherick wrote:
Tecra031 wrote:
setherick wrote:
It's also way too easy for a RB to take a swing pass 20-80 yards for the same reason.


This one in particular has spiked tremendously in last few games. Not sure which adjustment did it, but they run straight through tacklers now, even RBs with average break tackle and average speed.


I'm almost certain that most of it was the tackling change. Tackling was terrible in v.0.4 and v.0.3.x, but for some reason, JDB decided to make it worse.


Here is one from this week's game. The entire D takes the wrong angle on a pass to the RB... https://mfn1.myfootballnow.com/gamecenter/view/6259#1128465

Here is one on a run play, all the LBs and DBs take the same line. One cutback and they are all out of position... https://mfn1.myfootballnow.com/gamecenter/view/6259#1128485

And one from the week before against Det, should have been tackled around the 37 yd line... https://mfn1.myfootballnow.com/gamecenter/view/6246#1126176

And another... https://mfn1.myfootballnow.com/gamecenter/view/6246#1126253

Tackling and defensive reactions definitely need to be adjusted.

Re: Version 0.4.1 RC 2

By setherick
4/01/2017 8:10 am
This is what he said in the other thread:

jdavidbakr wrote:

* Tweaked the tackle algorithim some more so that players with low tackle ability aren't making as many tackles.


Based on my experience with other code changes like this in the past two years (the overpowering of DEs for example), I took this to mean "I'm going to make it so that it's impossible for a defender with a tackle attribute of <50 to ever make a tackle and make it extremely difficult for a defender with <90 to make one." And this is basically what I've seen born out this season.

It's particularly noticeable in the secondary where one broken tackle will allow a WR to score. I wouldn't mind so many contested catches if the WR at least went down immediately after making the catch. That would be more realistic than WR catches the ball with three defenders draped all over him, breaks one tackle, does a 130 degree jump cut to lose the other two, and runs untouched for 70 yards. But until it's fixed, I'll just keep passing the ball 90% of the time.

Re: Version 0.4.1 RC 2

By kicker10bog
4/01/2017 8:56 am
I think you already told me you fixed this, but I just had a playoff game in MFN-85 that was affected by the issue of out-of-pocket QB play. The QB always seems to take a sack instead of throwing the ball away or scrambling. I understand not scrambling if the QB has low scrambling skill, but not the inability to throw the ball away. It's infuriating and a big reason why I lost I think.

Oh, my QB (who, granted, is not very good) also missed a WIDE OPEN 5 YARD PAS on 4th down to seal the loss. That's also infuriating, but not as much as the out-of-pocket play.

Re: Version 0.4.1 RC 2

By jdavidbakr - Site Admin
4/01/2017 11:28 am
kicker10bog wrote:
I think you already told me you fixed this, but I just had a playoff game in MFN-85 that was affected by the issue of out-of-pocket QB play. The QB always seems to take a sack instead of throwing the ball away or scrambling. I understand not scrambling if the QB has low scrambling skill, but not the inability to throw the ball away. It's infuriating and a big reason why I lost I think.

Oh, my QB (who, granted, is not very good) also missed a WIDE OPEN 5 YARD PAS on 4th down to seal the loss. That's also infuriating, but not as much as the out-of-pocket play.


I would like to know if this is still happening in MFN-1 - it was something that I believe should be fixed.