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Re: [Feature] Relative speed and acceleration

By jdavidbakr - Site Admin
9/05/2017 8:28 pm
Player attributes now show speed and acceleration as a value relative to their weight - so a 87-speed player should now be the same speed across the board.
Last edited at 9/05/2017 8:30 pm

Re: [Feature] Relative speed and acceleration

By raymattison21
9/06/2017 6:46 am
I thought this might have an effect on overall? Perhaps it did but it is minimal?

Re: [Feature] Relative speed and acceleration

By setherick
9/06/2017 6:47 am
raymattison21 wrote:
I thought this might have an effect on overall? Perhaps it did but it is minimal?


It's because the drops in SP and AC aren't as drastic as anyone thought until you get into the 300 pound-ish range. I thought the same thing when I first looked at it.

It does mean that there is no such thing as a 100 potential or overall player now.

Re: [Feature] Relative speed and acceleration

By mardn72
9/06/2017 10:36 am
I really like this. Thank you! Certainly a less dramatic change than I would have imagined. Fastest player I could fine was a 96 speed CB that weighted 191 pounds. I'm assuming we won't see a 100 speed player again unless it's a pretty underweight rookie, correct?

Is this going to be part of the 0.4.2 rollout or wait till 0.4.3?

Re: [Feature] Relative speed and acceleration

By jdavidbakr - Site Admin
9/06/2017 11:19 am
mardn72 wrote:
I really like this. Thank you! Certainly a less dramatic change than I would have imagined. Fastest player I could fine was a 96 speed CB that weighted 191 pounds. I'm assuming we won't see a 100 speed player again unless it's a pretty underweight rookie, correct?

Is this going to be part of the 0.4.2 rollout or wait till 0.4.3?


I set the 100-speed to a pretty small player (166 pounds) so that there is visible variance even amount the smaller players, so it's probably unlikely you'll see a 100-speed player that is large enough to be useful.

Re: [Feature] Relative speed and acceleration

By jdavidbakr - Site Admin
9/06/2017 11:20 am
Oh, and this will be a 0.4.2 feature. Right now the only thing in Beta that's delayed to 0.4.3 is the scouting, which is still being evaluated.

Re: [Feature] Relative speed and acceleration

By raymattison21
9/06/2017 1:28 pm
setherick wrote:
raymattison21 wrote:
I thought this might have an effect on overall? Perhaps it did but it is minimal?


It's because the drops in SP and AC aren't as drastic as anyone thought until you get into the 300 pound-ish range. I thought the same thing when I first looked at it.

It does mean that there is no such thing as a 100 potential or overall player now.



I think they are the same speed , but the display is different . So, overall would be the same .

It's just shows whole is truly fast as a 100, 100 player with the weight penalty . My weight penalty numbers were a bit different . Similar , but different as I used those number to hit 40 times.

So, players who lose a lot of weight will get faster . ..Visually ?

Re: [Feature] Relative speed and acceleration

By kicker10bog
9/06/2017 3:59 pm
when I saw "speed and acceleration relative to weight" I thought it meant an 87-speed 190lb player would be faster than an 87-speed 300lb player.

I am glad to be wrong.

Re: [Feature] Relative speed and acceleration

By raymattison21
9/10/2017 5:27 pm
I see the players weight in pounds has trended toward the goal weight of the assigned position. It adjusts pretty quickly ...so quickly that everyone is the same weight .

I think there was an idea that involves a gm to assign a desired weight and a,player might or might not reach it quickly ?

Is something like or not like this in the works . ...or is it trending linearly , right now for all players?

Re: [Feature] Relative speed and acceleration

By jdavidbakr - Site Admin
9/11/2017 8:11 am
raymattison21 wrote:
I see the players weight in pounds has trended toward the goal weight of the assigned position. It adjusts pretty quickly ...so quickly that everyone is the same weight .

I think there was an idea that involves a gm to assign a desired weight and a,player might or might not reach it quickly ?

Is something like or not like this in the works . ...or is it trending linearly , right now for all players?


The recent update was that each player has an assigned 'frame' that they trend towards; existing players got their current weight assigned as their frame when it went live, and so they have a better ability to move than before, but as they get further from their frame they will have a harder time moving. I will give you the ability to set the goal weight for each player, but that's not completed yet.