Tom Brady got beat up pretty bad last superbowl. Under these current suggestions I don't see him coming back the same way. He continued to pass his way to victory hit after hit....sack after sack.
Great players , great duos have a timing that is uncanny at times. Some of the toughest catches and throws are made due to thier synchronization , and knowing where they will be.
I think the Falcons got tired by the fourth quarter and went to zone more where brady picked them apart. It wasn't Brady who got tired it was the coverage guys. They were running around all day and we're gassed by the fourth .
I don't know if the current suggestions directly relate to how it works iRL. Dbs/wrs run miles per game and qbs do not. The fatigue ratios are off.
Brady at 6'4 212 lbs is a very lean player. His bodies ability to process lactic acid is quite efficient . Taking hits doesn't tire you out.....it's the running . ...snap after snap.
Stocky players have a harder time processin that lactic acid. 5'11 198 pound cb probably would tire more quickly . Yet here in mfn the 212 pounder would tire faster, even if he were 6'5.
Along with speed and strength , the physical mechanisms of player are very tied in to how dense they are....the muscle mass they carry around. Shorter guys should tire more quickly but be more explosive, while taller guys....more lanky generally have better endurance , but lack that explosiveness.
The latest adjustments to speed show the effect of weight , but height should be tied in to that equation . Same goes for how strong a player is. Also, the same should be accounted for fatigue levels.
It's really quite simple....smaller(in pounds) is faster and in better shape. It just doesn't work that way and will always be exploited and or look visually distorted . The whole spectrum of how fast players move is distorted in a spread out fashion .
Making guys faster is one way around it and messing with qbs fatigue is another, but I would much rather the whole fatigue system , the whole speed system , and the whole strength system to be tied in to how dense a player is. Not just how much they weigh. This is why certain guys are only able to play certain postions i n the nfl . They have the skills but not the endurance or leverage.
Then add some player to player familiarity . Both Montana and young threw to rice. I think Gannon did too, but rice was even slower by then. They had to develop a rhythm , but I doubt fatigue had much to do with rice catching passes from any of those guys. Except rice could not create separation any more.
Rice had great endendurance . ..he would run the hills of California as training same as barry sanders....he would run the length of the feild many times after games. Brady has exceptional endurance also.
QB s coming in and out should create some sort of disruption to rhythm . Each game the more times qbs play a snap . ...the more a rhythm should be created. Once benched that rhythm should drop a bit....only to continue to rise if they play consecutive snaps.
The penalty should come as they sit. Right now there is no penalty , but a bonus from resting them. QBs use less energy than oline, but olinemen can carry the highest density , yet still be effective .
Here, I see this method working with teams that have certain rating at certain positions. The ones where a players mobility is higher than the average . Multiple great wrs is as effective as a rotation of qbs . Together with shorter passes it nearly unstoppable . It all reaks of fatigue levels being off . As well as little guys being too strong which points towards a players density as being very important . ...yet overlooked. I don't think small guys get injured more often here, because they should. Throw in the abuse a guy is taking and even more injuries are possible . Here it is linear across all postions . ...except qb.