setherick wrote:
Has anything changed about QB play or fatigue? I've seen some schizophrenic QB lines in MFN-1 and 87, and I want to know if what I'm seeing is just general MFN wackiness or some new and different form of MFN wackiness.
I wondered the same....so in mfn 1 I played my very elusive qb with sub par passing ability . The final numbers fit, but the visual you saw in the game was still disturbing . Catch over after catch over for the opponents B plus veteran and wide open drops for my junky qb.
While in 87 my low rated qb (with talent at the reciever postion) continues to torch most defensive approaches . At least he has accuracy and a 75 rated arm .
Overall I still think everything else matters more(line play, recievers , familiarity , speed, fatigue, and overuse penalty ) than the qbs actual decision making skills. Wide open guys too often......any old qb will check down.....it just doesn't happen in the right situations here.
I mean in 75, which might or might not be on armed different code, my qbs td to int ratio is 18 to 0. He's has thrown to backs only 8 times, but it is for 243 yards armed 5 touchdowns on seven receptions. Despite backs and underneath guys being open all day and 100 FOV.
I think it will be a bit for this to normalize . We need more speed for all players , so we can take that over use penalty out.
It's still the side line sack kinda game right now....just with a smaller window. The return game is beat as well as running the ball. Some blocks are just held too long.
Somebody suggested having a fatigue bar /number shown beside the players name some where throughout the game. That would let us see what does what on any given play. Cause all we know is depending on weight and distance traveled , maybe a broken tackle or block, is what dictates these fatigue levels...
But I have always questioned how much does it really matter.
And as I always said weight should be the only factor.....in reality it is the players density not weight...same goes for top speed acceleration and strength . It's too simple to figure out. Lighter is this and heavier is that. It just doesn't work that way. It's muddled in this density forumula...well at least in real life.
And I swear overriding CBs with LBs allow them to make more pass plays (ints/pds) as well as lower catch rates despite all the other negative factors.