mwd65 wrote:
Suggestions for 0.4.4 game engine in order of preference.
1.) Improve zone coverage.
2.) Punt returns
3.) Higher penalty for play overuse and have a minimum play selection or the AI will add random plays.
4.) Improve running game - there seems to be many teams switching to a pass only offense.
5.) More play selections for both offense and defense.
Other items to consider for future:
1.) Reduce the 3rd and long completion %. It seems like it is just as easy to get a first down on 3rd and 15 than it is on 3rd and 1.
2.) Slightly reduce the injuries that occur (especially to the running backs). This, with a fix to the run game should have more teams running more of a balanced offense.
I agree with everyone s suggestions here in this thread . This one points out some of the most obvious and workable fixes as we have be refining these for a long time now.
I would like to point out that more speed might help zone as well as being aware of the hash marks prior to snap
PR could be helped with less static blocking........ strength is overrated because blocks are held too long
I touched on play abuse earlier
Run blocking falls in to the same problem in the return game. More futility in blocking . .....more broken blocks or movement during the lock up..... as well as more broken tackles and dragging of players .
Change the run game in general. A big guy has to have some value being a workhorse. Not just using speed to get that ten yard clip. The differenciation needs to be there. Explosion is ok but small backs should get smashed in big sets....aka fatigue quicker from big hits. Thurman Thomas would do semi qb slides to avoid the big hits. That what made this small back a work horse.
Alot of this are anecdotal and are related to a base factor. Needing more strength and speed will change the game dramatically . Well, at least when the players spacial movements take place.
Having postion changes tied to weight is ok but using frame only ok . I would like them separate and more tied to height . As shorters player should gain and lose less weight than a taller players .
And whether a player can change thier weight drastically should be tied to a visible rating like the way volatility works or discipline cause that's more the way the physiology of the body works anyway. The system is pretty loose and short player are every where. They should fatigue quicker.... Iron head Heyward , at 5'11 260 had trouble with his weight all of his career and it was well know....Bettis on the other hand kept his under control and had a more lucrative career .