Guys I think getting rid of coaches playbooks and players playbook knowledge would be a grave mistake. It's a realistic and unique part of this game which sets it apart. And something that could even be carried on in more depth in the future if ya choose to do so.
As far as adding or improving features, I think the game could start improving the front office aspect which includes coaches. And add a college tier to MFN. I think this game is very playable atm. Of course the game always needs the mechanics to keep improving. But it may be time to expand the games horizons.
Coaches:
a) improved coaches attributes
b) additional coaches only attributes
c) coordinators having more influence on play calling
d) positional coaches having a bigger effect on player attributes
e) Head coaches having an affect on the front office and attendance part of the game.
f) Head Coaches having an affect on clock management, end game strategy and players overall game readiness.
g) addition of scouts. One Pro scout and one College scout
Front Office:
a) financial budgeting and management
b) setting ticket prices, advertisement and promotions etc
c) hiring of staff
d) Turning on/off of staff to let ai take over for gamers who do not wish to take part in that aspect of the game.
e) more in-depth player and coaches personalities that affect contract negotiations and team continuity.
f) property and stadium management
College Tier:
a) add a college tier to MFN which mirrors the pro version but with college rules and aspects.
b) add a High School tier that is purely simmed for scouting and recruiting purposes.
c) Recruiting is limited to colleges budget that is set by the AD
d) recruiting and scouting costs are determined by miles from the colleges home city.
e) Have a prestige table determined by city size, win/loss history, player awards, players career stats, advertising, televised games and amount of players drafted to the pro tier along with the amount of success in the pros.
f) College players talent(speed,strength etc) and skills(attributes) mirror the pro tier but with lesser results. Same with High School with even lesser results.
g) I could go on and on with this section but will keep it brief as this requires a thread of it's own if the is interest is there.
College to Pro:
a) allow college games to be scouted(via game film) with limited scouting budgets determined by franchises profit loss and budget set by GM at the beginning of the year. (game, season and all-time stats open to everybody)
d) Cost to scout is based on miles from pro teams city.
e) allow college and pro leagues to be linked so that players enter the draft from the linked college tier.
f) college awards stay on the players card along with any pro awards.