setherick wrote:
General Question: Did you adjust how far over safeties will play? I'm seeing more safeties getting to the sideline.
No, I didn't make any changes specifically for this, but the tweak I made may have impacted how they play.
I'm going to address the drops once the coverage gets fixed. As you have stated, these drops are higher to offset coverage errors. If we can get coverage errors fixed I can remove this protection.
This looks like it was a bite on the stutter, you can see that the DB starts off in the wrong direction and then immediately turns back to the WR. A 100 vs 100 should be a 1% probability that the DB bites.
He would have been left in the dust before this last update. There's some weird rendering with how he turns, but that is what last night's update addressed.
No idea on that one. This is an unrelated bug. It's been reported before, but it's pretty tough to reproduce in a dev environment.
I want to address some of the QB targeting logic. It gets really complicated to calculate especially when the QB throws the ball before the WR's last cut. Definitely still some work to do on this.
setherick wrote:
6)
https://mfn1.myfootballnow.com/watch/8588#1557510a) There are some bad things going on in the play. The DB jerks around while running upfield. He gets in front of the WR to make a play on the ball I guess. Then he teleports behind the WR to make the tackle.
That's rendering errors, again the same as #3 - I'm working on making sure the DB is in the right position, but need to adjust his "look at" logic.
Same as #5
That's a linebacker plucking the ball out of the air as it passes by him. Some of this makes me wonder if my pass speed is higher than it should be. The QB has logic to throw over the linebackers but there is logic for him to not see them, if this is rare I'm not overly concerned but if it's happening frequently it needs to be addressed.
setherick wrote:
9)https://mfn1.myfootballnow.com/watch/8588#1557540
a) QB throws it to the DB at the spot where the WR stutters instead of throwing it to the WR.
I think this may just be another case of the ball not having enough altitude to get past the DB.
That one looks a lot like the issue this update addressed. It doesn't even look like a stutter, what probably happened is that for some reason it didn't trigger the code that I updated.