Only watching the first half of games because the come in from the cold code makes it hard to get good data in preseason, and I'm fine with that.
1)
https://mfn1.myfootballnow.com/watch/8688#1575015a) This one goes no where near where the WR is running
2)
https://mfn1.myfootballnow.com/watch/8688#1575027a) Another one that ends up well behind the WR
3)
https://mfn1.myfootballnow.com/watch/8688#1575029a) This is ridiculous. Multiple passes just like this in the first half. OK, this is going to sound really mean, but your algorithm doesn't depict how NFL QBs throw the ball at all. NFL QBs put the ball out in front of a WR and have the WR make the play on the ball. Most of the time when QBs miss a throw for distance, it's because they have overthrown the play, NOT underthrown it. In most of the throws I've seen, the QB underthrows the play or throws the exact distance and misses on accuracy. Neither of these really does a good job of simulating a throw. The only passes I've seen that actaully look good are the lazer short-to-mid passes.
4)
https://mfn1.myfootballnow.com/watch/8688#1575039a) The logic on these hitch routes is laughable. The WR should ACTUALLY HITCH, which means he should drive the DB hard upfield, gain inside position, and then suddenly turn toward the QB at the moment the QB throws it. That gives the DB no time to react to the play. That's how the hitch is supposed to work.