I am not saying the game is not broke, but blitzing on over 80% of the play calls is why he did so well . I don't think keys made up for all the blitzing. Look back at the blitz counts under your plays section for last game. I noticed several that were called over 5 times. The outcome is rarely good for the D if blitzes are called more than 3 times each.
I don't want to tell someone how to call a game, but blitzing is limited to 50 % in the nfl. Yes some teams go higher but never 80 % . Still, I don't think any team has stopped them well this season even though they pass ever down.
Speaking for keys , I going to play a run key onLy next game, just because the LBers don't get so far down field and let up the easy completion underneath . Counter intuitive , but I want better pre snap alignments to help them in the pass, and to close holes in the gaps of the running game.
One cannot say this version is under powered for passing , but nerfs still exist for long passes , blitzes and overused offensive plays. How about taking those out? Or loosening up the penalty .
Blitzing the pass is to force the qb into quick reads. That is all we have is quick reads..... qbs are slow and rarely buy time so I think changing that part would change other things as well.
My game had a bunch of miss reads so I think passing should be even more efficient but I also think deep zone should stay a bit deeper to help out on not letting up big gains.