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Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 6:15 am
https://mfn1.myfootballnow.com/watch/10081#1838464

Another man under one deep. Same Safety with lower zone coverage skill, and he picks the right side to shade to, but he comes up with a big whiff. Like the other, I wish he played it deep, gave up the 20 yard slant, and then tried to tackle the wr.

I need a few games to see if 100 zone defenders do this alot too, but my guesses are every one does it too often...blowing up run after the catch numbers, if your other guys are not fast enough to counter the recievers speed + carry.

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 6:21 am
https://mfn1.myfootballnow.com/watch/10081#1838467

Again not the worst offender for this code change, because the defense is in zone but the CB1 is still in man , and he had good coverage but stopped when the ball was coming his way. 100 man 88 speed. To 93 speed 82 route running for the wr.

The DB caught a flag, so maybe he's pulling on him and falling out of position?

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 6:28 am
https://mfn1.myfootballnow.com/watch/10081#1838467

The FS, responsible for the deep middle comes up to make a play on the ball and whiffs big. Allowing the catch and a formidable gain after the catch. The safety is good and should not have done that.

Maybe pass keys have defenders making more plays on the ball? Cause that would be counter intuitive if they miss so bad and so often.

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 6:48 am
https://mfn1.myfootballnow.com/watch/10081#1838538

Cover 3 vs. The flanker hitch. The CB2 tries to make a play and fails bad and the FS continues to go deeper into his zone even after the throw is made. Not that the read, throw or catch is that bad...it's how the defenders near the ball react and look ...not the best.

Slightly off subject but something I have noticed from the "magnet" effect is in these 3 deep senerios is the DB assigned to the flats rarely plays it. The spacing is keeping him deeper that I expect . This might leave open spots were there shouldn't be, but if deep zone over played deep perhaps the underneath would open up enough to have the flat defender room to even come down.

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 6:59 am
https://mfn1.myfootballnow.com/watch/10081#1838552

Not the worst looking play. I like the read and throw, but this is one of those plays where the DB with the flat designation doesn't play it. It's a pass key so everyone is deeper and it's a tight set by the offense .

So, this "magnet" effect pushes the SS very deep. If he went right to the flats I think the qb would have made a different read and possibly changing the outcome. Still, under any code I never seen the flat covered good by the safety . Hes always to deep...the magnet is just making it a bit more visable.

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 7:06 am
https://mfn1.myfootballnow.com/watch/10081#1838573

Two recievers vs. Seven dbs, and it looks like only two defenders make a play on the ball. The LBers that have the wr coming into there zone either stand there or continue away from the ball.

Familiarity playing a role... idk, but this looks like last week's games where the reaction randomizer was still random

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/09/2019 7:24 am
https://mfn1.myfootballnow.com/watch/10081#1838587

Same set of plays as earlier. The SS has the flat but initially he stays deep. The pass is to the TE in the flats and IRL I love this play. The qb thinks the flat is open and tries to sneak on in there. He might get a presnap they are in zone and knows where the holes might be but the SS can sell it enough to fool him and blow that play up.

This is where a DB should be coming up and taking a shot at making a play cause he knows he got deep help behind him. But deep safeties are whiffING on these attempts and flat defenders are not even close to being in position to take such a gamble.

Tightening these two things up would be a great addition , but like I said earlier defenses might be over powered because of it. I think that's OK cause it would show how tight coverage really is and open door to other fixes elsewhere .

Namely, QB reads, but I swear they are better and the wr1 is getting more looks now, but that's anecdotal . Same with sacks...they seem up as well with the better coverage . Another thing is rushing...not too many big runs this season so far, but I really want to get the knockdown and drop numbers down a bit first. And the fact that qbs don't scramble when the play breaks down, but I will let that go for now.

Re: [0.4.6] Version 3e3ee02

By TarquinTheDark
8/13/2019 4:33 am
Houston, we have a problem.

jouameng has successfully broken the game. GJ j! I pass keyed every play but couldn't remotely slow him down.

https://mfn1.myfootballnow.com/box/10106

Re: [0.4.6] Version 3e3ee02

By raymattison21
8/13/2019 5:46 am
TarquinTheDark wrote:
Houston, we have a problem.

jouameng has successfully broken the game. GJ j! I pass keyed every play but couldn't remotely slow him down.

https://mfn1.myfootballnow.com/box/10106


I am not saying the game is not broke, but blitzing on over 80% of the play calls is why he did so well . I don't think keys made up for all the blitzing. Look back at the blitz counts under your plays section for last game. I noticed several that were called over 5 times. The outcome is rarely good for the D if blitzes are called more than 3 times each.

I don't want to tell someone how to call a game, but blitzing is limited to 50 % in the nfl. Yes some teams go higher but never 80 % . Still, I don't think any team has stopped them well this season even though they pass ever down.

Speaking for keys , I going to play a run key onLy next game, just because the LBers don't get so far down field and let up the easy completion underneath . Counter intuitive , but I want better pre snap alignments to help them in the pass, and to close holes in the gaps of the running game.

One cannot say this version is under powered for passing , but nerfs still exist for long passes , blitzes and overused offensive plays. How about taking those out? Or loosening up the penalty .

Blitzing the pass is to force the qb into quick reads. That is all we have is quick reads..... qbs are slow and rarely buy time so I think changing that part would change other things as well.

My game had a bunch of miss reads so I think passing should be even more efficient but I also think deep zone should stay a bit deeper to help out on not letting up big gains.

Re: [0.4.6] Version 3e3ee02

By TarquinTheDark
8/13/2019 6:03 am
Over 75%, not 80, but I see your point. I had the gameplan set to blitz 50%; first because I saw him passing on every play this season, second because of my horrible failure with zone plays, . . . so his play calling may account for 1/3 of the overuse. With blitzing being this ineffective, the nerf can go IMO. I think a large part of his success may be due to play familiarity, but you can ask him about that.