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Coach attributes idea

By jdavidbakr - Site Admin
3/18/2015 12:41 pm
I've been thinking a lot about how to make the coaching staff a little bit more important - right now it is just influencing development, but that's only impacting young players. Here's an idea I have, I'm not sure how soon I'd start playing with it but it would make your coaching staff a bit more important than it is now.

My idea is to have the bars of your coaching hierarchy impact the attributes of the players on game day. Something to the effect of, if the coach's attributes are all at 50, the effective attribute of the player would remain the same; if the attributes are above 50 then it would give a slight bonus to that attribute for the player, and if the attributes are below 50 it would give a slight decline for that attribute. It wouldn't be much, maybe 3-4 points, but might make the max closer to 5 or 10 (I'll need to look at the average of coaching staff attributes for teams just to get an idea of how much of a change this could result in). This would cause your coaching staff to impact the play on the field a bit more.

My initial thought is to maybe swap the influence from what the development is, where the head coach is 20%, the coordinator is 30%, and the position coach is 50%. I am waffling between that and using the same formula as the development (position = 20%, coordinator = 30%, head = 50%) just to retain the value of the top of the coaching staff.

Thoughts?

Re: Coach attributes idea

By Cork55
3/18/2015 8:08 pm
I like it.

Re: Coach attributes idea

By Tecra031
3/18/2015 8:15 pm
+1

Re: Coach attributes idea

By RLWJR
3/18/2015 9:04 pm
I like the idea of involving coaches more. I think it would be cool though if somehow your coaches were compared to your opponents coaches, and game effects could be generated depending on the coaching matchups.

Or.......

Since every coach already has an offensive and defensive mindset assigned, have a game effect for having a specific mindset in a specific coaching position. For example, a TE coach with the West Coast mindset generates a different effect (this effect doesn't have to be limited to game effects, could effect training, etc etc) than a Possession Offense TE coach.

I think this would create a cool tension between whether you look for a coach with good attribute #'s or one with the effect you want. You would have to decide if you wanted to promote a coach to a different position, and lose that specific effect or not.

Just some brainstorming......

Re: Coach attributes idea

By RLWJR
3/18/2015 9:09 pm
Also, could have each mindset come with both a positive and negative effect........ would make the strategy even deeper.

Re: Coach attributes idea

By Wolfpack
3/19/2015 8:29 am
RLWJR wrote:
I like the idea of involving coaches more. I think it would be cool though if somehow your coaches were compared to your opponents coaches, and game effects could be generated depending on the coaching matchups.

Or.......

Since every coach already has an offensive and defensive mindset assigned, have a game effect for having a specific mindset in a specific coaching position. For example, a TE coach with the West Coast mindset generates a different effect (this effect doesn't have to be limited to game effects, could effect training, etc etc) than a Possession Offense TE coach.

I think this would create a cool tension between whether you look for a coach with good attribute #'s or one with the effect you want. You would have to decide if you wanted to promote a coach to a different position, and lose that specific effect or not.

Just some brainstorming......


I like this approach. Otherwise, you just end up chasing higher numbers for coaching.

Actually, I would like to see some sort of chemistry added. Changing coaching staffs should be a big deal. Teams with more stable staffs should get a positive affect for that.

Re: Coach attributes idea

By jdavidbakr - Site Admin
3/19/2015 9:08 am
Wolfpack wrote:
Actually, I would like to see some sort of chemistry added. Changing coaching staffs should be a big deal. Teams with more stable staffs should get a positive affect for that.


I do want to build in chemistry between players and coaches. In this aspect, I'd envision that the positive influence would increase with better chemistry, but the negatives would probably not change based on chemistry.

Any specific ideas regarding the different coaching styles and how they would impact?

Re: Coach attributes idea

By oukjweather
3/19/2015 10:03 am
Another attribute I would like to see added to coaches, is clock management, and or a game management ability. Some coaches are really good at managing the clock and and are on top of when to call timeouts. Others will let time waste away before deciding they need to. I think adding that would put more emphasis on who you hire as a coach, maybe he has great abilities, but is lousy at time management, or he doesn't develop as well, but is great at time management.

Re: Coach attributes idea

By Wolfpack
3/19/2015 1:02 pm
[/quote]


Any specific ideas regarding the different coaching styles and how they would impact?[/quote]

Can you list our all the actual styles?

Re: Coach attributes idea

By jdavidbakr - Site Admin
3/19/2015 1:14 pm
Offense:

Generally Balanced Offense
Pass Focused Offense
Run Focused Offense
Possession Offense
West Coast Offense

Defensive Style:

Balanced Defense (3-4)
Pass Focused Defense (4-3)
Run Focused Defense (3-4)
Heavy Blitzing (4-3)
Heavy Zone (3-4)
Heavy Man-to-Man (3-4)
Balanced Defense (4-3)
Run Focused Defense (4-3)
Heavy Zone (4-3)
Heavy Man-to-Man (4-3)