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Re: Coach attributes idea

By Gustoon
3/19/2015 1:29 pm
jdavidbakr wrote:
Offense:

Generally Balanced Offense
Pass Focused Offense
Run Focused Offense
Possession Offense
West Coast Offense

Defensive Style:

Balanced Defense (3-4)
Pass Focused Defense (4-3)
Run Focused Defense (3-4)
Heavy Blitzing (4-3)
Heavy Zone (3-4)
Heavy Man-to-Man (3-4)
Balanced Defense (4-3)
Run Focused Defense (4-3)
Heavy Zone (4-3)
Heavy Man-to-Man (4-3)


Why is there no 34 Pass D?

Re: Coach attributes idea

By jdavidbakr - Site Admin
3/19/2015 1:46 pm
Gustoon wrote:
jdavidbakr wrote:
Offense:

Generally Balanced Offense
Pass Focused Offense
Run Focused Offense
Possession Offense
West Coast Offense

Defensive Style:

Balanced Defense (3-4)
Pass Focused Defense (4-3)
Run Focused Defense (3-4)
Heavy Blitzing (4-3)
Heavy Zone (3-4)
Heavy Man-to-Man (3-4)
Balanced Defense (4-3)
Run Focused Defense (4-3)
Heavy Zone (4-3)
Heavy Man-to-Man (4-3)


Why is there no 34 Pass D?


That's a good question. I must have just missed that when I built it. I'll put a note to add it.

Re: Coach attributes idea

By Wolfpack
3/19/2015 3:23 pm
jdavidbakr wrote:
Offense:

Generally Balanced Offense: Straight up
Pass Focused Offense: Bonus to Pass Blocking, Minus to Run Blocking
Run Focused Offense: Bonus to Run Blocking, Minus to Pass Blocking
Possession Offense: Bonus to Avoid Fumble, Minus to Break Tackle
West Coast Offense: Bonus to Pass Catching, Minus to Run Blocking

Defensive Style:

Balanced Defense (3-4) Straight up
Pass Focused Defense (4-3) Bonus to Man and Zone Coverage, Minus to Run Defense
Run Focused Defense (3-4) Bonus to Run Defense, Minus to Man and Zone Coverage
Heavy Blitzing (4-3) Bonus to Pass Rushing, Minus to Zone Coverage
Heavy Zone (3-4) Bonus to Zone Coverage, Minus to Man Coverage
Heavy Man-to-Man (3-4) Bonus to Man Coverage, Minus to Zone
Balanced Defense (4-3) Straight up
Run Focused Defense (4-3) Bonus to Run Defense, Minus to Zone Coverage
Heavy Zone (4-3) Bonus to Zone Coverage, Minus to Man Coverage
Heavy Man-to-Man (4-3) Bonus to Man, Minus to Zone


Here is a start. What you might do is stack the effects as you said but only if all the coaching match from the Coordinator up/down. So the Coordinator sets the style and the HC and Position coach can add additional bonus only if they match the Coordinator system.

Re: Coach attributes idea

By RLWJR
3/19/2015 7:32 pm
That looks good...... Only minor change I would make, and it's just a personal opinion, would be to change the WCO bonus to Route Running.

Re: Coach attributes idea

By jdavidbakr - Site Admin
3/19/2015 7:44 pm
Great list. I like that idea. Thanks for the feedback! Anyone else feel free to throw in your two cents as well.

Re: Coach attributes idea

By Wolfpack
3/19/2015 10:04 pm
Also,

I think the 3-4 is under served here at the moment. I'd try to add in some additional 3-4 styles, pass , heavy blitzing and some 3-4 plays that bring the typical 4 man rush.

Re: Coach attributes idea

By Black Adder
3/22/2015 7:13 am
This is a great idea.

The only drawback will be if say "for instance" you get a HC,Off Coor & Backs Coach all on Run Focused Offence, coupled with big "Road Grading" Linemen,even with a great run stuffing defense,the run game may become completely unstoppable even if you use RUN Key on every run play.

This may be right in real life College/ NFL,but in a simulation,which first and foremost, had got to be fun and enjoyable to play,I`m not sure it will keep GM`s around If you feel you can`t compete unless you play a specific way.

The balance has to be there, meaning you can win and loose using heavy run,heavy pass or balanced offence.

But like I said earlier,a great idea,meaning it`s not just chasing coaches with big numbers.

Re: Coach attributes idea

By Gustoon
3/23/2015 5:20 am
Black Adder wrote:
This is a great idea.

The only drawback will be if say "for instance" you get a HC,Off Coor & Backs Coach all on Run Focused Offence, coupled with big "Road Grading" Linemen,even with a great run stuffing defense,the run game may become completely unstoppable even if you use RUN Key on every run play.

This may be right in real life College/ NFL,but in a simulation,which first and foremost, had got to be fun and enjoyable to play,I`m not sure it will keep GM`s around If you feel you can`t compete unless you play a specific way.

The balance has to be there, meaning you can win and loose using heavy run,heavy pass or balanced offence.

But like I said earlier,a great idea,meaning it`s not just chasing coaches with big numbers.


Good points, I would say in order to keep it competitive, if something like that did happen, they something along the lines of having the chance to cause more turnovers should be triggered, say the strip ball attribute being boosted for that game, there has to be a degree of risk as you say, the same goes for an all out passing attack, the increase ratio of INTs, a boost to secondary field of vision and maybe as the game goes on a slight decline for a QBs...
Yes, its would be quite disheartening to gameplan for a 'juggernaut' team and still have no way of stopping them

Re: Coach attributes idea

By Davesgang
3/23/2015 12:54 pm
Some form of rock paper scissors game-play is all that's needed to keep it competitive.

Re: Coach attributes idea

By Wolfpack
3/24/2015 3:05 pm
I'd also like to see younger coaches ratings change….either up or down.