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Main - General MFN Discussion

Re: Trying to solve the trade dilemma

By raymattison21
8/16/2016 9:08 pm
jdavidbakr wrote:
Catch allowed means the DB was in coverage on that player. Sometimes a WR will be in the hole between zones, or maybe even a RB out of the backfield who is not being covered, in those cases there is no defender to credit a catch allowed to.


So I could get accurate numbers by playing straight man! Or I am going to try any way. Thanks! that seems to make sense as my FS plays a deep zone alot. In general FS seem to have lower catch allowed and higher thrown ats. They probably get credit for being in the zone but the CB gets the catch allowed being in man.

Re: Trying to solve the trade dilemma

By Brrexkl
8/17/2016 1:36 am
It's not an NFL Sim.

I just don't know any real life GMs from other Pro Football Leagues.

I can only make examples from what I know. :D

Re: Trying to solve the trade dilemma

By raymattison21
8/17/2016 2:45 am
Brrexkl wrote:
It's not an NFL Sim.

I just don't know any real life GMs from other Pro Football Leagues.

I can only make examples from what I know. :D


I wish there was a college sim that I could upload / transfer the potential NFL draftees from. Not just computer generated guys. Now I would have some stats to go by when drafting, and a back story. Only if it were an nfl sim....the possibilities are endless.

Sure if you guys want have JDB make a CFL or area simulations. There all football. How about an XFL simulator. There were can shut off fair catches for punt returns just like IRL and have nick names right on the jerseys.

Re: Trying to solve the trade dilemma

By parsh
8/17/2016 4:41 am
raymattison21 wrote:
Brrexkl wrote:
It's not an NFL Sim.

I just don't know any real life GMs from other Pro Football Leagues.

I can only make examples from what I know. :D


I wish there was a college sim that I could upload / transfer the potential NFL draftees from. Not just computer generated guys. Now I would have some stats to go by when drafting, and a back story. Only if it were an nfl sim....the possibilities are endless.

Sure if you guys want have JDB make a CFL or area simulations. There all football. How about an XFL simulator. There were can shut off fair catches for punt returns just like IRL and have nick names right on the jerseys.


At the risk of getting laughed at .. from Feb-Apr I do miss football and to some degree the XFL filled that void .. lol

Re: Trying to solve the trade dilemma

By WarEagle
8/17/2016 5:47 am
parsh wrote:


At the risk of getting laughed at .. from Feb-Apr I do miss football and to some degree the XFL filled that void .. lol


I had season tickets for the Orlando team. I can't remember their name. Something awesome I'm sure. I think I went to 1 or 2 games then gave them away.

Re: Trying to solve the trade dilemma

By punisher
8/17/2016 1:07 pm
WarEagle wrote:

I had season tickets for the Orlando team. I can't remember their name. Something awesome I'm sure. I think I went to 1 or 2 games then gave them away.


Orlando Rage = https://en.wikipedia.org/wiki/Orlando_Rage

yes I had to cheat by googling the XFL Orlando team to find them.

Re: Trying to solve the trade dilemma

By GrandadB
8/19/2016 1:21 pm
Brrexkl wrote:
It's not an NFL Sim.

I just don't know any real life GMs from other Pro Football Leagues.

I can only make examples from what I know. :D


LOL, not an NFL sim.... 1. game, rules, team structure (# of players) based on NFL, not CFL, XFL, or any other pro football league that Im aware of. There is a new women's pro football league, and they are required to wear bikini type uniforms. 2. We draft players from USA colleges, where do they go? oh yeah, to the NFL. 3. We have salary caps that are similar to the NFL, but... need to be more of a simulation so that "Super Teams" cannot be accumulated and dominate leagues season after season. That is what salary caps were instituted for, do you get it??? With good salary caps and contract re-neg values, you wont have a quarterback who leads the league in passing being paid under $3mill per year vs a FA DE that is being paid $20 mill per year and a MLB being paid $12 mill/yr on the same team. By "simulating" the NFL as much as possible, which the structure of this game is based on, the problem of a few players accumulating or stacking 90+ rated players is solved. With a strengthened salary cap that simulates the NFL, you now have to manage your team more, account for "stars" that will be FA's the next year if you dont sign them, just like...... the NFL. Ask JDB whether or not this is an NFL simulation.
Last edited at 8/19/2016 1:30 pm

Re: Trying to solve the trade dilemma

By jdavidbakr - Site Admin
8/19/2016 4:21 pm
My lawyers advise me that I must deny that this is an NFL simulation, any similarities to any actual football league, living or dead, is purely coincidental.

Re: Trying to solve the trade dilemma

By parsh
8/19/2016 4:48 pm
jdavidbakr wrote:
My lawyers advise me that I must deny that this is an NFL simulation, any similarities to any actual football league, living or dead, is purely coincidental.


Am I allowed to rebroadcast or retransmit my games? Lol

Re: Trying to solve the trade dilemma

By murderleg
8/19/2016 5:40 pm
parsh wrote:
jdavidbakr wrote:
My lawyers advise me that I must deny that this is an NFL simulation, any similarities to any actual football league, living or dead, is purely coincidental.


Am I allowed to rebroadcast or retransmit my games? Lol


"This is a copyrighted tele- continuous overhead shot and may not be ..."
...

"The following is a presentation of MFN-6" (Dramatic music and cinematic set in)


Doesn't sound as good imo.
Last edited at 8/19/2016 5:40 pm