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Main - General MFN Discussion

Re: Underweight DEs

By parsh
10/18/2016 7:58 am
WarEagle wrote:
parsh wrote:
- Acceleration to engage the block.
- Run/Pass Blocking to help minimize DT/DE "moves" (swim/swat block, etc)
- Strength to hold the block (for "X" amount of seconds).
- Intelligence to block a blitzer vs. engaging in a double team.
- Discipline to avoid penalties.
- Speed only for pulling blockers, screens, etc

My 2 cents ..


That makes sense if the Run/Pass Blocking attribute pertains to the technique skills, and then we just guess at how good they actually are at blocking.

If not, I would think that all of the above should be taken into consideration when determining the Run/Pass Blocking rating, and those skill ratings would basically be like an "overall" for each type of blocking.


Technique is a much better term than what I described .. lol. Thanks!

Re: Underweight DEs

By WarEagle
10/18/2016 7:59 am
I just think it is confusing to call it "blocking" if it's not actually an indicator of how well they will block.

Re: Underweight DEs

By jdavidbakr - Site Admin
10/18/2016 8:22 am
The "blocking" attributes is mostly used against the defense's run/pass defense attribute to determine how long a block will be held. Speed is used to determine whether the blocker can get into position in time to make the block. Strength is used to determine the 'push' of the block.

A lot of good ideas in this thread, they are not going unnoticed.

Re: Underweight DEs

By setherick
10/18/2016 9:03 am
jdavidbakr wrote:
The "blocking" attributes is mostly used against the defense's run/pass defense attribute to determine how long a block will be held. Speed is used to determine whether the blocker can get into position in time to make the block. Strength is used to determine the 'push' of the block.

A lot of good ideas in this thread, they are not going unnoticed.


So Speed and Blocking skills are the only thing that is important to the OL. No wonder underweight players do so well. In other words, OL doesn't really matter.

You really need to run a SP conversion right now to make OL actually worth a **** otherwise this game becomes more farcical everyday.

EDIT: Realized that I should explain this a bit more.

Here is what we know:

1) Physical weight affects a player's SP. This is the only attribute that we know for sure that physical weight affects. And heavy weight negatively impacts SP. So the heavier a player is, the slower the player is.

2) Since OL have not been generated with SP, until the most recent "patch," then OL are already at a negative advantage against players of similar weight that have high SP. So those 100 SP, 290 pound rampaging DEs in v.3.2.

3) Since DEs that are underweight are already faster than DEs of average weight because of the negative impact of weight on SP, they have an even greater advantage over OL that have no SP and are negatively impacted because of their weight.

4) Since blocking skills only determine how long a block is held, then pass blocking becomes a moot point for OL because high SP, underweight players with high pass rush will negate it.

5) ST is a pointless attribute for OL against an underweight, high SP, high Pass Rush DE since the OL will never engage with the player to actually "push" them. And the skill becomes largely useless in general since OL don't push on pass blocks.

That means that OL as they are currently generated are basically useless. No wonder QBs are always under pressure and **** because of it.
Last edited at 10/18/2016 10:23 am

Re: Underweight DEs

By jdavidbakr - Site Admin
10/18/2016 11:06 am
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.

Re: Underweight DEs

By setherick
10/18/2016 11:10 am
jdavidbakr wrote:
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.


Until then, what should we do? Just sign underweight OL with lots of SP and blocking skills? Or will the new generated OL have enough impact to mitigate this exploit?

Re: Underweight DEs

By Bryson10
10/18/2016 11:14 am
jdavidbakr wrote:
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.

Not just oline play, weight/str should be universal and effect any position dramatically if they're vastly undersized

Re: Underweight DEs

By jdavidbakr - Site Admin
10/18/2016 11:29 am
Bryson10 wrote:
jdavidbakr wrote:
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.

Not just oline play, weight/str should be universal and effect any position dramatically if they're vastly undersized


Weight does come into play in many areas but there's plenty of additional places that it could have an influence.

Re: Underweight DEs

By jdavidbakr - Site Admin
10/18/2016 11:30 am
setherick wrote:
jdavidbakr wrote:
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.


Until then, what should we do? Just sign underweight OL with lots of SP and blocking skills? Or will the new generated OL have enough impact to mitigate this exploit?


OL should be generating with speed now.

Re: Underweight DEs

By setherick
10/18/2016 11:43 am
jdavidbakr wrote:
setherick wrote:
jdavidbakr wrote:
You all are right, weight needs to have a greater impact on the OL/DL play. I will put that on the list for the next release.


Until then, what should we do? Just sign underweight OL with lots of SP and blocking skills? Or will the new generated OL have enough impact to mitigate this exploit?


OL should be generating with speed now.


Right, but will it offset moving underweight players to positions in order to exploit weight differences?