Is there a fix for this yet? Or should I expect another single digit completion game again?
If there is no fix, I'm just going to throw long passes all game because there is no point in testing something that is broken.
Baltimore blitzed the middle all game. This seems to trigger the off passes especially with slow qbs. And long passes result in a lot of sacks.
This doesn't explain 6/53 with 40+ dropped passes. My QB is currently three or four games removed from consistently completing 70% against the same defensive calls.
Re: [Update] Game engine version fbecf8b
by
raymattison21
@
11/23/2018 3:38 pm
setherick wrote:
raymattison21 wrote:
setherick wrote:
Is there a fix for this yet? Or should I expect another single digit completion game again?
If there is no fix, I'm just going to throw long passes all game because there is no point in testing something that is broken.
Baltimore blitzed the middle all game. This seems to trigger the off passes especially with slow qbs. And long passes result in a lot of sacks.
This doesn't explain 6/53 with 40+ dropped passes. My QB is currently three or four games removed from consistently completing 70% against the same defensive calls.
My qb had a similar game vs the same defense games ago
John Moore (QB) @bal (W) 36 7 19.4 173 4.81 0/0 1 70 1 44.79
I noted the inside pressure. They didn't do much else so I think the bug is in there somewhere
No doubt , especially when there is no visible pressure , but the defensive plays selected have the middle backer blitzing.
MLB: Blitz Middle MLB (2): Blitz Middle
Baltimore in particular used some combo of the MLB blitzing almost every play. Its like the game is reading a quick pass before the qb get set. Then is rushing the throw. Without any real visible pressure .
Re: [Update] Game engine version fbecf8b
by
setherick
@
11/23/2018 4:29 pm
I've pulled those plays for the next game regardless. So I'm probably not testing them again until next preseason.
Re: [Update] Game engine version fbecf8b
by
raymattison21
@
11/23/2018 4:33 pm
Could be the play combonations as I have had little problems passing efficiently since. Still, that particular defensive play was called 23 times vs. You. Where's the penalty ?
Re: [Update] Game engine version fbecf8b
by
setherick
@
11/23/2018 4:33 pm
raymattison21 wrote:
Could be the play combonations as I have had little problems passing efficiently since. Still, that particular defensive play was called 23 times vs. You. Where's the penalty ?
I wouldn't be shocked if the logic for overuse penalties was reversed...
1) https://mfn1.myfootballnow.com/watch/8986#1639407 a) QB has 84 INT and 84 Release, but it takes forever to make a decision to throw. When he does throw, the pass is way off. Good coverage down the field on this one though.
5) https://mfn1.myfootballnow.com/watch/8986#1639436 a) This isn't terrible, but I'm surprised he throws it this far behind the WR. If he misses this throw, I would expect it to go too far in front since there is no one in that spot.
I know no one is watching the games because it's the playoffs, but DBs aren't knocking passes down ... again. There have been 6 total knock downs in the first playoff games compared to 18 interceptions.
We definitely caught the wobbly pass bug that game. Easy underneath passes missed. Open deep passes missed. Poor pass blocking . Started out 9 for 10 ....without the verbage it's still like a switch gets turned on, and the qb stinks. That's when you should turn the game off cause you know you gonna lose.