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Game Engine Beta Discussion: Gameplay Updates for 4.7
League News/General Discussion
NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
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warrior462
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by warrior462 @ 9/23/2026 3:24 pm
raymattison21 wrote:
I think the Statue of Liberty play is not working correctly.
https://mfn1.myfootballnow.com/watch/21835#3984495

And he still took the sack! Wow!

The PA Rollout could use a look, this is becoming common in the current version:

https://mfn1.myfootballnow.com/watch/21804#3979306
warrior462
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by warrior462 @ 9/24/2026 7:37 am
Players who are significantly injured during a game need to be pulled. Way too many times (including today) I've had a RB injured early in the game play at half speed or less for the rest of the game, becoming an absolute liability to the offense. A coach would never allow it.
martinwarnett
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by martinwarnett @ 9/24/2026 11:30 am
warrior462 wrote:
Players who are significantly injured during a game need to be pulled. Way too many times (including today) I've had a RB injured early in the game play at half speed or less for the rest of the game, becoming an absolute liability to the offense. A coach would never allow it.

I'm presuming the player is pulled based upon fatigue, since that's the standard player rotation method, and that a player also pulled IF ruled out, ie based upon the injury type.

Sounds like the two approaches need to be merged.
jdavidbakr
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by jdavidbakr (Site Admin) @ 9/24/2026 3:03 pm
Wow, some of the QB actions definitely don't look good at all. Thanks for those plays. I'll see if I can get a beta update in time to have a few games between. I'll also look at the safety reaction time logic in run key, they should be anticipating the run in that situation.
jdavidbakr
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by jdavidbakr (Site Admin) @ 9/24/2026 3:10 pm
As for the version numbers, I just want to indicate that things are changing, but communicate that each change will be iterative and much more frequent than they have been. To be honest, we're not in version 4.6, we're actually in version 0.4.6 but no one thinks of it that way so 4.7 is going to drop that initial zero. In my professional life in general as well I've started having much smaller changes qualify for the first level minor version and have only used the next layer for bug fixes.
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