CrazyRazor wrote:
If you're going to work on this, I agree with IoT that you should re-evaluate how the sim produces players. OL & DL should NEVER reach 100 Speed.
speed is severely tied to weight. No one has 100 speed for any substantial period of time as weight trends away from the lowest possible generated . Yes, a player can come in at 170#s and 99 speed but theres no way to make him 100 after that
i honestly wonder if i trend all my guys to the smallest possible postion and pass the majority of the time on offense it will work best. I actually prefer to grind it out under 4.6 , and Puns tactic of using oline as RBs will be more legit as a said exploit. Only caulse this change will effect the whole game...... especially if it is strong enough to align 40 times closer to the nfls. KRs, PRs, and QB scrambles should see an effect as well, but like I said if its strong enough.
Pushing 40 times in to smaller range by increasing the speed of the zero is almost the same thing as generating players with minimums for speed through each position. But like IoT said a range of 6.8 to 4.2 fourty yard dashes should be some sort of goal.
Test years ago had guys topping out around .5 seconds too slow . To me that puts our slowest guys at 7 or 8 seconds...not 9 or more like now. Cause and effect should make the bottom for a 50 speed DBs would be upped as well. My calculations have them in ranges above 6 seconds...if that was lowered coverage could be loosened and the underneath game should be the easier read for the qb.
To me generating minimums is almost the same as upping speed for a zero score, but the latter is probably a gentler appoach. Nodoubt this direction will need follow through.
i watched the 93' game ,miami vs. dallas , in the snow. Deberg and Aikman are not the most mobile QBs and watching them play in those wheather condition looked like our current code. Deberg is so slow and the snow messed with speed, but i saw him drop back run right into the defense. just like 4.6, but deberg was one of the most sacked qbs irl and pretty slow. FB keith byars out ran CB Kevin smith, but were not playing in snow ever game but it looks like it with all the nerfs to speed.
My main point is we have pushed the non static ratings so far in order to compensate for the expanded range of speed. Those areas will need to be toned back in conjuction with this speed change, and the more we tone it back the further that speed scale can be compressed and aligned with the nfl. Algining defaults ratings more with actual success.
My main test will be to see how far the speed scale has actually changed from years ago, but for some reason my hopes are that acelleration becomes more valuable as a biproduct of this change.