The speed gaps caused by weight differences will always be too strong, but they will be smaller if you raise the speed of zero. The theory would be to make the LT fast enough to pick up a 200 pound DE on the speed rush.
Working on player generation alone we have to have alot of fast big guys . Probably nonone under 50 speed to achieve similar results. I feel there no point to waste the available numbers we have. ....which would limit the talent pool.
My teams already are using an average of 50 and above for athletic stats and 75 and above for relevent skill ratings. Your offensive skill players did pretty good with a solid qb and pretty low ratings at some places, but plenty of speed.
Speedy guys seem to be successful under any code....almost using the whole spectrum of skill ratings. 40s and lower will work in the right places. While the slower guys seem to be not much better even with 100s in comparable categories related to the passing game.
Theres no point not to touch on reads / qb scrambles first, but in the end a 10 speed 300 pounder never going to be fast enough....in relation to the 96 speed player at 191.
Putting the speed scale slightly closer has nodoubt changed many areas of the game. Which will need tweaks .....change it slow or fast...but if 4.6 will sit in beta indefinitely ...why not come out with something right? or at least closer to nfl 40s
I am pretty sure raising the value of zero speed is the quickess and easiest way. We need something to make dbs stop jumping routes so bad as well. Thats been here for ever as well.
Like guys need to react quicker because they are too slow. But they should be faster and maybe not over reacting. Like now..
Last edited at 2/08/2020 1:17 pm