raymattison21 wrote:
Some how sacks are worse and the TE1 and WR3 are now getting more targets
Sacks are worse for the same reason that they have always been bad.
OTs block straight up instead of trying to bend the DEs out of the play. This doesn't give the QB a pocket to operate in and let's the DE come straight to the QB.
But you continue to miss the obvious problems:
1) WRs are still too slow to run routes
2) QBs take too long to make decisions (mostly because of #1)
3) There are too many knockdowns and too may drops still. In this game, I had 27(!!!) incomplete passes (so much for trying to run an actual NFL styled spread offense in this 1990s sim engine). 14 were knocked down and 6 were dropped:
https://victory.myfootballnow.com/box/717 3b) In that same game, my opponent only had 9 incomplete passes in what I'm sure was a classic short pass attack (the only offense you will ever be able to run), and 7(!!!) were knocked down. This is something that I've been pointing out for over a year, and it doesn't matter. Offensive passing comes in two flavors: (1) throw down field and watch your WRs drop it if you don't get sacked and (2) complete all short passes except the ones that are knocked down.
Since it doesn't look like we're ever going to move beyond anything more innovative than figuring out what new combination of short passes you can run, I'm losing interest again.
Last edited at 12/14/2020 8:16 am