TheAdmiral wrote:
Across three Leagues (all using BETA) I didn't see much difference. Too early to know for certain but I think it needs further tweaking.
Franchise Football (Roster only): Wild card games:
No team over 250 yards passing,
sacks at an acceptable level (20 in 6 games - avg 3.3 per game)
Victory: Week 1, Season 3:
No team over 300 yards passing,
3 teams over 250 yards passing
122 sacks in 16 games (approx 7.5 per game)
5 100 yard rushers
2 100 yard receivers
Legends: Week 3, Season 8
Difficult to extrapolate the data as you cannot search by a specific gameweek, unless you check the stats in each game.
However, no real improvement in passing yards, sacks are through the roof.
Summary: The 'human player' is way more aggressive than the AI coach. Resulting in double the sacks than a roster only League. They are prepared to pass more often but are all struggling to put yards up.
Pass blocking still needs to be better and last longer, QB's hold the ball too long still and rarely go through 'reads', very few deep ball completions in any league - (My longest passing play of the week was in a 0.4.5 League)
The Play calling decision making needs a serious revamp. A team can have 20+ different options available but the Coach will focus on specific plays, seemingly getting stuck on his favourites even when he has plenty of other options. Obviously, getting a working passing game takes precedence.