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Re: Draft obfuscation version 2

By raymattison21
8/29/2017 10:36 am
raymattison21 wrote:
"Volatility is being obfuscated on the card, but not hilariously enough, on the player list"

It is still like this in 87....I will check again


Maybe it is just shown in the middle of the two numbers

Re: Draft obfuscation version 2

By jdavidbakr - Site Admin
8/29/2017 11:35 am
raymattison21 wrote:
raymattison21 wrote:
"Volatility is being obfuscated on the card, but not hilariously enough, on the player list"

It is still like this in 87....I will check again


Maybe it is just shown in the middle of the two numbers


Yes, that's what it's doing now.

Re: Draft obfuscation version 2

By mardn72
9/08/2017 7:27 pm
Is the vol boost and faster progression in place for this draft?

Re: Draft obfuscation version 2

By jdavidbakr - Site Admin
9/09/2017 11:46 am
mardn72 wrote:
Is the vol boost and faster progression in place for this draft?


Yes. I'm very curious to see how that goes.

Re: Draft obfuscation version 2

By setherick
9/10/2017 7:45 am
Something isn't right in the interaction between the obfuscation code, weights, and potential overalls. There are a number of players that have a potential of being 100 in my weights that have no business being that high. My weights figure those non-improvable skills more highly than anything else and those skills are now not obfuscated. That means that a 57 speed DE and a 87 speed DE should NOT both have a 100 potential overall.

The 87 Speed DE could be a 100 potential overall if he would have displayed as 100 before the display change to speed, but the 57 speed DE never.

All of this is making draft scouting really tedious and silly.

Re: Draft obfuscation version 2

By jdavidbakr - Site Admin
9/11/2017 8:32 am
setherick wrote:
Something isn't right in the interaction between the obfuscation code, weights, and potential overalls. There are a number of players that have a potential of being 100 in my weights that have no business being that high. My weights figure those non-improvable skills more highly than anything else and those skills are now not obfuscated. That means that a 57 speed DE and a 87 speed DE should NOT both have a 100 potential overall.

The 87 Speed DE could be a 100 potential overall if he would have displayed as 100 before the display change to speed, but the 57 speed DE never.

All of this is making draft scouting really tedious and silly.


You are right, the final value was being obfuscated instead of assembling from the obfuscated values. I've pushed a change, let me know if it looks better now.

Re: Draft obfuscation version 2

By setherick
9/11/2017 11:29 am
jdavidbakr wrote:
setherick wrote:
Something isn't right in the interaction between the obfuscation code, weights, and potential overalls. There are a number of players that have a potential of being 100 in my weights that have no business being that high. My weights figure those non-improvable skills more highly than anything else and those skills are now not obfuscated. That means that a 57 speed DE and a 87 speed DE should NOT both have a 100 potential overall.

The 87 Speed DE could be a 100 potential overall if he would have displayed as 100 before the display change to speed, but the 57 speed DE never.

All of this is making draft scouting really tedious and silly.


You are right, the final value was being obfuscated instead of assembling from the obfuscated values. I've pushed a change, let me know if it looks better now.


It displays correctly on the player card and page, but not on the War Room board.

Re: Draft obfuscation version 2

By jdavidbakr - Site Admin
9/11/2017 12:13 pm
I think the war room board might be cached, try making a small change to your player weights to force it to rebuild.

Re: Draft obfuscation version 2

By setherick
9/11/2017 6:13 pm
That fixed it.

Re: Draft obfuscation version 2

By Mcarovil
9/13/2017 5:45 pm
Didn't see this thread. Can we link beta 1 to beta 87 in these threads. I check 87 but now realize most beta chats are in 1 and I have t regularly checked it. Was looking to see if there was a way to see the number of times a player was scouted before the draft, and lastly I'm guessing this Beta 87 draft will have all the adjustments mentioned in this thread? Sorry, I'm slow to party.