Our defenses are ALWAYS useless when we play each other.
All in all, from a pure beta-testers perspective we're definitely a lot further along than when we last faced each other in the test league.
My biggest gripes left with gameplay engine are:
- Ball carrier's (and this applies to both RBs and KRs) decision making when approaching blockers. The cutbacks improved a great deal but I see way too many examples of guys having no notion of using their blockers. For me this would be the great AI improvement yet to come.
- RBs stopping in the open field for no apparent reason.
- Onside kicks, recovered by the kicking team at an alarming rate.
- Catch up logic, too arcade-like and big comebacks all too common
- Penalties, as FF mentioned I've noticed that it's rare (at least in my experience) for penalties to be relatively balanced. It seems like the ref has bet on one team or the other all too often.
- Huge number of interceptions called back because of defensive PI. Happens to my team 1x a game.
Last edited at 8/08/2013 10:51 am