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Opinions on play overuse penalty and audibles

By jdavidbakr - Site Admin
3/16/2017 9:23 am
I wanted to get some feedback after having half a season running with the current overuse penalty. It hasn't been discussed much lately and I'm not sure if it's because you are waiting on an update, or if it's really not a problem (and/or is working in the exceptional cases).

I do think the audibles will be an improvement on the strategy, but I'm trying to determine if the current overuse penalty algorithm solves the problem enough to allow it to release in 0.4.1 in its current state, or if it's still problematic enough to scrap that idea and take the time to build out the audible system. The advantage of the former is that I think the other issues are very close to being solved (I have a few final tweaks in my queue before officially calling a 0.4.1 release candidate) and I'd like to get the other updates into the other leagues soon.

Those tweaks are:
* Try to solve why CBs are leading tacklers and not LBs
* Re-balance the blocking so that we get KO TDs and Punt TDs again, but make sure the running game doesn't suffer from that update

Re: Opinions on play overuse penalty and audibles

By WarEagle
3/16/2017 11:56 am
Through 6 games I have called nothing but blitz plays, none more than 27 times total.

For most of the season I have been decimated with injuries on offense, but my D makes up for it I guess.

I am 6-0.

I think that proves there is no penalty (or not enough) for having an all-blitz gameplan.

Re: Opinions on play overuse penalty and audibles

By Tecra031
3/16/2017 3:04 pm
My opinion is that it is slightly better. I really have only seen the overuse notifications come up when teams are running a very specific game plan set.

I also agree with WarEagle as well. A heavy blitzing package is still a bit OP and QBs still take more sacks than they should instead of avoiding or throwing away/dumping underneath.

Re: Opinions on play overuse penalty and audibles

By punisher
3/17/2017 9:04 am
WarEagle wrote:
Through 6 games I have called nothing but blitz plays, none more than 27 times total.

For most of the season I have been decimated with injuries on offense, but my D makes up for it I guess.

I am 6-0.

I think that proves there is no penalty (or not enough) for having an all-blitz gameplan.



or that proves some all blitz gameplans work awhile others not so much.

Re: Opinions on play overuse penalty and audibles

By jdavidbakr - Site Admin
3/17/2017 9:29 am
WarEagle wrote:
Through 6 games I have called nothing but blitz plays, none more than 27 times total.

For most of the season I have been decimated with injuries on offense, but my D makes up for it I guess.

I am 6-0.

I think that proves there is no penalty (or not enough) for having an all-blitz gameplan.



I'm not completely convinced when glancing at the box scores of your games - especially the closer ones - that the blitzing game plan is why you're winning. Some of your games your opponents actually have more offensive yards than you do. It may be that the closer games have done a better counter to your game plan than the blowouts, or it may just be that you have a better team on the field.

Re: Opinions on play overuse penalty and audibles

By JCSwishMan33
3/17/2017 10:27 am
Frankly I've been running an all-blitz defense as well.

My 3-3-1 isn't all because of that, because I've been seeing teams beating my plays as much as my plays have beat them.

I've had more than a few games where the opposition has had more sack than me, but I get a lot of pressures. Those are just as likely to turn into big gains as they are incompletions.

Re: Opinions on play overuse penalty and audibles

By WarEagle
3/17/2017 12:16 pm
jdavidbakr wrote:
WarEagle wrote:
Through 6 games I have called nothing but blitz plays, none more than 27 times total.

For most of the season I have been decimated with injuries on offense, but my D makes up for it I guess.

I am 6-0.

I think that proves there is no penalty (or not enough) for having an all-blitz gameplan.



I'm not completely convinced when glancing at the box scores of your games - especially the closer ones - that the blitzing game plan is why you're winning. Some of your games your opponents actually have more offensive yards than you do. It may be that the closer games have done a better counter to your game plan than the blowouts, or it may just be that you have a better team on the field.


I wasn't suggesting that the all-blitz defense is the reason my team is winning. I am suggesting that because I am calling 100% blitz plays, I should not be winning.

I'm calling the biggest variety of plays I can while still being 100% blitz as a test. That is probably why my D isn't dominating like it would in other leagues if I only called the "money" blitz plays.

I wanted to see if your changes would penalize a team for calling 100% blitz if they weren't calling a single play too much.

My conclusion so far is that there seems to be no penalty at all for this type of playcalling, and in my opinion there should be.

Re: Opinions on play overuse penalty and audibles

By parsh
3/17/2017 1:02 pm
Haven't really been in here long enough to know the state of things but I did notice in the GB/MIN game (OT Thriller .. I'll add since that's the closest I've ever came to beating WarEagle ... Lol) there was only 1 QB scramble .. and it was my guy for 0 yards.

I don't know if that was a result of audibles working (making an adjusted play call to match the defense) or if it was just a happy accident.

Keep in mind I'm new in here for testing purposes... Lol

Re: Opinions on play overuse penalty and audibles

By jdavidbakr - Site Admin
3/17/2017 2:01 pm
Audibles haven't been implemented yet (you'll have control over them in the gameplanning when they are) - I'm trying to determine if they need to be a part of the 0.4.1 release, or if it's better to release the game with the fixes that have been made - once the last few bits get stabilized - and push the audibles into the next version.

For review, here's what has been added here that's not yet available to the other leagues:

* QB accuracy updates
* Pass blocking updates
* Zone and Man coverage updates
* Blocking taking weight into account
* Waiver wire
* Overuse penalty (that's the topic at hand here, it's still being applied but it was toned down from last season where a lot of you said it was too much)
* Player contract offer inflation
* Rules able to be sorted, and the first rule to hit is the only rule that fires
* Sacks are now getting a tackle stat as well

Still on my to-do list:
* I'm still trying to figure out why DBs are getting more tackles than LBs
* Still trying to figure out why the punt/kick return TDs have gone to zero

So with all these things above, once the to-do list is completed I can either schedule this as the next release -or- wait until the audibles have been built.

I feel like I've seen fewer issues raised during this season than in previous seasons - which means either a) it's March and people are not as into their teams as they would be in September, or b) things are running along more smoothly than they have for a while.

So what do you guys think? If you were (or are) in other leagues, is it worth the above updates without fully addressing the blitz overuse or does the blitz overuse trump everything and it's a hill to die on for you?

Re: Opinions on play overuse penalty and audibles

By WarEagle
3/17/2017 2:07 pm
I'm in favor of replacing the current engine in the regular leagues even without the to do list items being completed.

I'm going to go ahead and limit my defensive playbook to just the "successful" plays to see if it has a negative impact on my team or not.