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Re: Opinions on play overuse penalty and audibles

By raymattison21
3/18/2017 10:04 pm
RLWJR wrote:
raymattison21 wrote:




* QB accuracy updates......C, for some reason my 87 accuracy QB misses short wide open guys, but 99 accuracy seem to increase catch overs by the wr.

* Pass blocking updates.....B if you count last game only, but before that is a D.

* Zone and Man coverage updates........B for DBS and D for LBs .

* Blocking taking weight into account........C grade as we can still run /stop the run despite a small blockers and defenders.

* Waiver wire...IC grade, I like it but never sign FAs.

* Overuse penalty (that's the topic at hand here, it's still being applied but it was toned down from last season where a lot of you said it was too much).......D grade. wars blitzes worked to perfection . Guys B lined it to ball carrier and my 56 intelligence QB could find a blitz read. Also, my plans use plays only 5 times mostly every game.

* Player contract offer inflation......lC grade. As I have never had to make a hard decision. Maybe next season.

* Rules able to be sorted, and the first rule to hit is the only rule that fires....IC grade....as I don't use any rules.

* Sacks are now getting a tackle stat as well...A grade. Enough said.

Still on my to-do list:
* I'm still trying to figure out why DBs are getting more tackles than LBs.......IDK if a team runs I get tackles with my MLB. DBS get tackles in the passing game, but why have LBS cover if they cant Cover. I think it was week one my LB made some tackles in the passing game. Also, at least 30 % of runs my LBs run the wrong way, but on a FB counter if the LB/DB is on a blitz he will not bite on the fake to the RB....just B line it to the FL

* Still trying to figure out why the punt/kick return TDs have gone to zero.......the effect of weight has something to do with it.....my 100 speed players are all Don Beebe even if they are a 245 TE. Using Frame will help.

In general I feel you can do no wrong . The last code was fun to play under.IMO. I think this will be better.


I'm just wondering, do you ever read your posts before you hit the submit button? I would love to know what you are talking about, since you seem very passionate about helping the game, but for the life of me, I rarely can understand a **** thing you are saying.........



I like to think jdb knows

Re: Opinions on play overuse penalty and audibles

By WarEagle
3/18/2017 10:11 pm
blackflys wrote:
The progress is definitely getting better . The only things I see is individual stats,, were seven games in and 6-8 Qbs are on pace for 50+ TD 1 is on pace for 68. There's six WRs on pace for close to 2000 yards and the real shocking one is interceptions individually on defense. I think it goes 8,6,5,5,5,5,4. That's unreal to say the least. Other then that the gameplay looks good.


I think there are a lot more pass happy teams in MFN than the NFL, and even more "long pass" plays in MFN. I'm sure that accounts for a lot of this.

Re: Opinions on play overuse penalty and audibles

By setherick
3/19/2017 7:09 am
WarEagle wrote:
blackflys wrote:
The progress is definitely getting better . The only things I see is individual stats,, were seven games in and 6-8 Qbs are on pace for 50+ TD 1 is on pace for 68. There's six WRs on pace for close to 2000 yards and the real shocking one is interceptions individually on defense. I think it goes 8,6,5,5,5,5,4. That's unreal to say the least. Other then that the gameplay looks good.


I think there are a lot more pass happy teams in MFN than the NFL, and even more "long pass" plays in MFN. I'm sure that accounts for a lot of this.


I'm one of these teams, and I'm putting up stupid pass numbers in a lot of leagues now. I'll write it all out on a main forum post today.

Thread is up: https://mfn1.myfootballnow.com/community/thread/3/2860?page=1#19082

I may add to it later. But I haven't decided how many of the specifics I want to get into.
Last edited at 3/19/2017 8:23 am