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Re: [Update] Game engine version fbecf8b

By setherick
11/03/2018 7:48 am
1) https://mfn1.myfootballnow.com/watch/8865#1619039
a) Pitches look a lot better, but the rendering is off. The ball goes immediately from the QB to the RB, but I'm OK with it since they are no longer yards behind the RB.

2) https://mfn1.myfootballnow.com/watch/8865#1619041
a) QBs should run first.

3) https://mfn1.myfootballnow.com/watch/8865#1619046
a) Not sure where this was supposed to go.

4) https://mfn1.myfootballnow.com/watch/8865#1619060
a) What is this? And if it's a throwaway, why?

5) https://mfn1.myfootballnow.com/watch/8865#1619066
a) This is a great anticipatory throw, but man the ball comes out slow.

6) https://mfn1.myfootballnow.com/watch/8865#1619067
a) I'm not sure why the QB doesn't throw the hitch here since he's "looking" directly at the hitch WR. The pass he makes is good, but he leaves some on the table there.

7) https://mfn1.myfootballnow.com/watch/8865#1619067
a) Here's another good anticipatory throw. The WR freezes the DB and cuts hard to exactly where the ball is going to be. Having quick hooks and comeback routes work will be huge for slow WRs with good route.

8) https://mfn1.myfootballnow.com/watch/8865#1619100
a) Pressure?

9) https://mfn1.myfootballnow.com/watch/8865#1619112
a) What?

10) https://mfn1.myfootballnow.com/watch/8865#1619114
a) What?

11) https://mfn1.myfootballnow.com/watch/8865#1619130
a) QBs aren't letting RBs run their routes sometimes. Not sure why. I think this is the route of the spiking the ball in the dirt.

12) https://mfn1.myfootballnow.com/watch/8865#1619134
a) Pressure? Why does he throw so quickly here? The TE makes the catch, but he's not in his route yet.

13) https://mfn1.myfootballnow.com/watch/8865#1619136
a) What the **** is the RG doing on this play?

14) https://mfn1.myfootballnow.com/watch/8865#1619140
a) If the QB runs first, he may still be running. Seriously, Bailey has 82 SP and 93 IN. That should scream RUN FIRST.

15) https://mfn1.myfootballnow.com/watch/8865#1619147
a) What? Why? How?

16) https://mfn1.myfootballnow.com/watch/8865#1619155
a) AND WE HAVE A WINNER IN THE WHY ARE THERE SO MANY SACKS NOW QUESTION?

Watch the LT. The TE and LT are man up over the DE. The LT starts blocking the DE, and then he suddenly shifts inside for no reason, letting his man go.

Now watch the RT and RG. As they play develops, they are locked in on their man. Once the QB starts to roll both of them turn away from their man and stop blocking.

Re: [Update] Game engine version fbecf8b

By Davesgang
11/03/2018 8:30 am
Somewhere after half time or about 24 passes my qb lost all ability to pass. Almost everything was wobbly. I tried upping fatigue replacement to see if that would help having #2 pass for a handful... Off the bench qbs seemed very incapable.

Re: [Update] Game engine version fbecf8b

By Davesgang
11/03/2018 8:38 am
The qb scrambles are a little better. Happening occasionally now which is awesome. A few cases where he should be scrambling.

Occasionally seeing passes into the mob pile of online and dine again. No good.

Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/03/2018 10:44 am
Davesgang wrote:
Somewhere after half time or about 24 passes my qb lost all ability to pass. Almost everything was wobbly. I tried upping fatigue replacement to see if that would help having #2 pass for a handful... Off the bench qbs seemed very incapable.


The off bench qbs take time to warm up, that was part of the 0.4.3 updates. If you are rotating your QBs through the game you should get pretty poor performance out of both of them once your #2 relieves your #1.

Re: [Update] Game engine version fbecf8b

By Ragnulf-le-maudit
11/03/2018 2:17 pm
jdavidbakr wrote:
Davesgang wrote:
Somewhere after half time or about 24 passes my qb lost all ability to pass. Almost everything was wobbly. I tried upping fatigue replacement to see if that would help having #2 pass for a handful... Off the bench qbs seemed very incapable.


The off bench qbs take time to warm up, that was part of the 0.4.3 updates. If you are rotating your QBs through the game you should get pretty poor performance out of both of them once your #2 relieves your #1.


I've had exactly the same problem with my QB. Is it a bug ?

Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/03/2018 2:29 pm
Ok, I've fixed a few of the pesky stuff. I am only going to take a cursory look at the scrambling, might dive into that in the next release but I don't want to start focusing on that and end up dragging this release out. To note, though - your QB has a pretty pedestrian scramble skill and that is going to reduce his decision to run even if the field is wide open in front of him.

Throwaways should be better logged now and I hope we no longer see those helium balloon passes. Pitches should now actually travel to the RB. I hope that these updates will reduce the weird passes landing behind the LOS or not making any sense, but let me know if there are still any of those.

Re: [Update] Game engine version fbecf8b

By setherick
11/03/2018 2:44 pm
My QB is awful at scrambling, and he's slow. My opponents QB should have ran several times when he threw incomplete passes. But I agree that it can wait until 0.4.5 or later.

Oh, right, one other thing. Are you fixing the OL logic? OTs should never turn and block inside because it opens up the edge. That's what's allowing the DEs to come free so frequently now.
Last edited at 11/03/2018 2:59 pm

Re: [Update] Game engine version fbecf8b

By Beercloud
11/03/2018 3:34 pm
Was weather updated? We had 20 mph winds in Arizona. But it was a dry wind. :)
I think I saw the FG kicks and some punts curve in the direction of the wind on one side of the field. Which was awesome. But the ball was curving against the wind on the other side of the field.

Anyways if I saw this correctly it is pretty kool. Need to correct the one side of the field and maybe have a weather forecast during the midweeks.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/03/2018 4:52 pm
setherick wrote:
My QB is awful at scrambling, and he's slow. My opponents QB should have ran several times when he threw incomplete passes. But I agree that it can wait until 0.4.5 or later.

Oh, right, one other thing. Are you fixing the OL logic? OTs should never turn and block inside because it opens up the edge. That's what's allowing the DEs to come free so frequently now.



I seen this for a while on plays where the TE is set to block the DE. Do you think the bug is moreover widespread than that?

Re: [Update] Game engine version fbecf8b

By setherick
11/03/2018 4:54 pm
Wide spread. It looks like all OL block inside rather than slide and bend on the edges. Tackles should never look inside. They should angle off the guard and pull the pocket tight, but only go inside if there is no man over and the inside DL runs a stunt.