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Re: [Update] Game engine version fbecf8b

By Ragnulf-le-maudit
11/04/2018 12:28 pm
jdavidbakr wrote:
Ok, I've fixed a few of the pesky stuff. I am only going to take a cursory look at the scrambling, might dive into that in the next release but I don't want to start focusing on that and end up dragging this release out. To note, though - your QB has a pretty pedestrian scramble skill and that is going to reduce his decision to run even if the field is wide open in front of him.

Throwaways should be better logged now and I hope we no longer see those helium balloon passes. Pitches should now actually travel to the RB. I hope that these updates will reduce the weird passes landing behind the LOS or not making any sense, but let me know if there are still any of those.


What about the qbs going in a wild streak of passes thrown to open receivers right into the ground ?

Re: [Update] Game engine version fbecf8b

By Ragnulf-le-maudit
11/06/2018 4:07 am
The FS doesn't take the WR into account
https://mfn1.myfootballnow.com/watch/8880#1621538


I really like those quick throws
https://mfn1.myfootballnow.com/watch/8880#1621542

QB has a WR wide open, waits, waits and is sacked
https://mfn1.myfootballnow.com/watch/8880#1621552

TBC
Last edited at 11/06/2018 5:35 am

Re: [Update] Game engine version fbecf8b

By chinaski
11/06/2018 4:29 am
Another game with us getting sacked nonstop. 8 in this game.

Re: [Update] Game engine version fbecf8b

By setherick
11/06/2018 5:53 am
1) https://mfn1.myfootballnow.com/watch/8871#1620018
a) QB doesn't let the drag route develop.

2) https://mfn1.myfootballnow.com/watch/8871#1620020
a) Pressure?

3) https://mfn1.myfootballnow.com/watch/8871#1620021
a) This one is worse.

4) https://mfn1.myfootballnow.com/watch/8871#1620023
a) LT looks inside first and lets the RDE run right past.

5) https://mfn1.myfootballnow.com/watch/8871#1620030
a) This pass is supposedly to the TE who hasn't even cut when the ball is thrown.

6) https://mfn1.myfootballnow.com/watch/8871#1620031
a) OL don't actually engage. They just turn inside and let the defenders run past them.

7) https://mfn1.myfootballnow.com/watch/8871#1620035
a) Really bad throw here. The QB doesn't have great knowledge of this play, but the throw goes nowhere near a WR.

8) https://mfn1.myfootballnow.com/watch/8871#1620038
a) Another interception with basically the same play as the first and same result. QB throws the ball right to the defender instead of throwing to the WR cutting inside. Again, not great play knowledge, but I'm obviously not going to keep a play in my playbook that causes multiple turnovers in a game.

9) https://mfn1.myfootballnow.com/watch/8871#1620054
a) The C turns to double a DL and lets the LB run right past him. It's not terrible, but it's another example of OL turning inside first before taking their own blocking assignment.

10) https://mfn1.myfootballnow.com/watch/8871#1620061
a) LT looks inside first and the DE runs right by.

11) https://mfn1.myfootballnow.com/watch/8871#1620062
a) Spike the ball into the dirt time again.

12) https://mfn1.myfootballnow.com/watch/8871#1620075
a) QB rolls into the pressure and then throws an INT downfield. I know you don't want to fix QB scrambling this release, but you really should fix the fact that QBs DON'T SIT IN THE POCKET EVER.

13) https://mfn1.myfootballnow.com/watch/8871#1620087
a) Another bad timing pass. Play knowledge or code?

14) https://mfn1.myfootballnow.com/watch/8871#1620109
a) IF HE STANDS EFFING STILL IN THE POCKET,THIS SACK DOESN'T HAPPEN. Half of the bad sacks I'm seeing are because the OL doesn't engage. The other half are because the QB moves around like an idiot every play.

15) https://mfn1.myfootballnow.com/watch/8871#1620122
a) QB moving around in the pocket for no reason again on this play.

16) https://mfn1.myfootballnow.com/watch/8871#1620123
a) Why does he throw it away here?

I'm done. This is still too buggy to really want to dig into more.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/06/2018 7:05 am
My opponent had ran a simple defensive approach . Around ten different plays...with alot of blitzers coming up the middle . In the first they were cited for one abuse penalty , my team had a nice gain and both QBs were over 80 % completion rate. Then my qb gets hit with that wobbly pass bug. Guys wide open and quick bad pass. I am like ok...next pass .....Same thing . ...and for the rest of the game till i stopped watching. I saw Like a dozen straight wobbly pass incompletions When we had open guys everytime vs. What most likely should have been vs. severely penalized defense call. One was a hot read throwaway to an open wr.

No, other citations for abuse appeared as I guess the passes were so quick . Defenders were within a few yards of the qb but still on the other side of the oline.

The weird part was my qb was like 5 for 5 hitting those quick passes then it shut off like a switch once that wobbly pass was cited and not the defensive blitz overuse.

To me the game is acting like when I picked only three defensive plays and couple of versions ago prior to blitz penalty adjustment . They actually got better results as the game progresses . I try not to abuse plays and my teams top counts for the game were 6 off. and 7 def. , but my opponent had used two blitzes 5 and 4 times by the end of the first quarter . I am not sure , but Is that penalty functioning correctly ?


Other than that perhaps this middle pressure is effecting the pressure circle too quickly causing .08 second throws. My qb ain't slow, but my opponents was fast and he continued to hit these passes with better timing like my qb was before the citations . I also was not blitzing the middle everytime. Generally this season has faster QBs getting sacked less and playing better . I thinking they are dropping back quicker and not getting cited, but that's is purely anecdotal .

I only made to the middle 2nd quarter , bUT I am assuming this didn't stop. We won and ran out the clock, so I knew we wouldn't be passing in the 4th , but it was the hardest game to watch . Only cause without the so many wobbly /too quick passes IMO I think it would be upgrade from 4.3, but really I can't evaluate this game past the first quarter .



Re: [Update] Game engine version fbecf8b

By setherick
11/06/2018 7:17 am
chinaski wrote:
Another game with us getting sacked nonstop. 8 in this game.


6 of those sacks were in the final 8 minutes...

Re: [Update] Game engine version fbecf8b

By setherick
11/06/2018 7:18 am
raymattison21 wrote:
My opponent had ran a simple defensive approach . Around ten different plays...with alot of blitzers coming up the middle . In the first they were cited for one abuse penalty , my team had a nice gain and both QBs were over 80 % completion rate. Then my qb gets hit with that wobbly pass bug. Guys wide open and quick bad pass. I am like ok...next pass .....Same thing . ...and for the rest of the game till i stopped watching. I saw Like a dozen straight wobbly pass incompletions When we had open guys everytime vs. What most likely should have been vs. severely penalized defense call. One was a hot read throwaway to an open wr.


7 / 36 ... that's impressively bad even for a wobbly pass game.
Last edited at 11/06/2018 7:19 am

Re: [Update] Game engine version fbecf8b

By setherick
11/08/2018 6:09 am
I'm not doing a full film review because I'm seeing the same problems as above:

* OL not engaging with blocks or turning the wrong direction
* QBs making really terrible throws on simple patterns

But, I will post this one: https://mfn1.myfootballnow.com/watch/8883#1622097

I think that sums up how bad the blocking, QB running, and "throw away" logic currently is. What is the OL doing on this play? Why doesn't the QB take off running?
Last edited at 11/08/2018 6:11 am

Re: [Update] Game engine version fbecf8b

By raymattison21
11/08/2018 7:40 am
https://mfn1.myfootballnow.com/watch/8886#1622609

I had the opposite effect this game. One odd throwaway , still my qb ripped them apart with nice timely throws all game, but that is how open the really are. My qb ignored throwing at the shutdown cb. Granted my opponent blitzed the middle zero times vs. The pass this game. On the other hand my D had little difficulty stopping my opponents elite qb after he first. He threw an int to a dt on a quick pass.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/08/2018 7:47 am
setherick wrote:
I'm not doing a full film review because I'm seeing the same problems as above:

* OL not engaging with blocks or turning the wrong direction
* QBs making really terrible throws on simple patterns

But, I will post this one: https://mfn1.myfootballnow.com/watch/8883#1622097

I think that sums up how bad the blocking, QB running, and "throw away" logic currently is. What is the OL doing on this play? Why doesn't the QB take off running?


We threw one of those passes with te over the rde with a pass block assignment . The te got beat and the LT picked him up...he got beat too and was charged with a sack. So, I thought a patch was thrown in recently ?