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Re: [0.4.6] Version f170a68

By raymattison21
6/04/2019 5:58 pm
1. Locate the middle of the zone, and make that the center of where we are playing.
1b. This location will float as we run around if we have low zone coverage skills.

2. When a player is near our zone, play man-to-man until they leave our zone.
does this roll man or zone vs. Route? Perhaps it could kick in early ?

2b. If there are multiple players in the zone, we cover the one who is closest to our zone center.
3. If we are deep zone, we try to position our depth so that no players are behind us.

I've struggled with adding logic to be aware of open zones. I would love to hear input about this

if something were added to keep zone defenders equally spaced at least the hole would [b]not look so large. Something to keep the underneath zones closer to the line of scrimmage , and balance some spacing.

Kinda like how magnets work we have things to draw defenders to receivers and thier respective zone assignment , but nothing to keep them aware of what their team mates are doing and where they are .

As for the magnetic reference . The closer two defenders get together the more they will stay apart (keep proper spacing) . Finding that balance keep them near receiver but not to muddled up would be the trick with this suggestion .

Alignments and holes seem hard to work around but spacing is pretty bad while in cover 2. It works great in man, but should work vs. Short and some medium routes with the underneath in zone as well. But lIke the plays posted earlier the flats were too deep or in the center of the feild and the curls get too deep too often too quick . It is if they are no acknowledging the deep or inside help they have.

[/b]
Last edited at 6/04/2019 6:00 pm

Re: [0.4.6] Version f170a68

By raymattison21
6/06/2019 2:46 pm
292 att 135 comp 46.2 % 2,401yrds 8.22 avg 17/171 sack 15 td 10int 77.72 rating .

We're falling in line with some version of nfl stats through 6 games. Only cause we've thrown over half of them as long passes . About 1/3 medium and less than a quarter of short ones .

The thing that stands out is the average yards per play . Rough estimates have long @10, medium @5, and short@ 3.

Guys are putting up big games, but qb ratings seem down overall .

Playing man underneath definitely has some benefits over zone. Our team played great vs. the run and defended the pass well.

Man coverage produces some pretty tight coverages on receivers . Upping knockdowns ints. Maybe lowering the value man will open up some shorter reads? Perhaps bump is what's making reads each change a cat and mouse kinda thing?

I like where deep passing is at now. I see wide open drops but they don't look over powered . Something seems off with shorter reads though . I didn't have time to put in a plan yet , but I will begin testing that next.

Not necessarily slants, outs and hitches, but everything else.

The only idea for long passes here might be removing the penalty completely and make the defensive backs play "off" recievers (based on intelligence or whatever ) until pass averages go back down for that game. No matter how many long passes I threw alot of deep passes and the defense acted the same ever time .

Re: [0.4.6] Version f170a68

By Beercloud
6/06/2019 3:40 pm
QB Comparison Review
after 6 games
(each starting 3)

Robert Thomas
87-183 1173 yds 8 TD 2 Int 6.41 ypa 11 sacks
Ratings
Intel: 72
Displ: 92
Accur: 80
Arm: 80
Release: 77
Look: 72
Vision: 100

Mark Jones
110-211 1565 yds 12 TD 16 Int 7.42 ypa 12 sacks
Ratings
Intel:75
Displ: 96
Accur: 100
Arm: 63
Release: 88
Look: 93
Vision: 100

Robert Thomas
TD Plays
1. https://mfn1.myfootballnow.com/watch/9729#1771484
Off: shotgun 4 wide - in and out
Def: mlb ss blitz - dime flat
Receiver: https://mfn1.myfootballnow.com/player/13952
Defender: https://mfn1.myfootballnow.com/player/15302


2. https://mfn1.myfootballnow.com/watch/9729#1771507
Off: singleback empty 4 - short post
Def: mlb ss blitz - dime flat
Receiver: https://mfn1.myfootballnow.com/player/13521
Defender: https://mfn1.myfootballnow.com/player/14534

3. https://mfn1.myfootballnow.com/watch/9729#1771525
off: i formation 3wr - weak flood
def: ss blitz - nickel norm (pass key)
receiver: https://mfn1.myfootballnow.com/player/13952
defender: https://mfn1.myfootballnow.com/player/14534

4. https://mfn1.myfootballnow.com/watch/9729#1771620
off: i formation 3wr - wr post
def: ss blitz - nickel norm (pass key)
receiver: https://mfn1.myfootballnow.com/player/13521
defender: https://mfn1.myfootballnow.com/player/15302

5. https://mfn1.myfootballnow.com/watch/9729#1771642
off: singleback empty 4 - te deep out
def: mlb ss blitz - dime flat (pass key)
receiver: https://mfn1.myfootballnow.com/player/16189
defender: https://mfn1.myfootballnow.com/player/13560

6. https://mfn1.myfootballnow.com/watch/9752#1775906
off: split backs normal - wr deep corner
def: strong blitz - 46 normal (pass key)
receiver: https://mfn1.myfootballnow.com/player/16189
defender: https://mfn1.myfootballnow.com/player/13474

7. https://mfn1.myfootballnow.com/watch/9756#1776648
off: singleback big - waggle post
def: wlb outside blitz - 4-3 normal
receiver: https://mfn1.myfootballnow.com/player/14268
defender: https://mfn1.myfootballnow.com/player/13575 and https://mfn1.myfootballnow.com/player/13999

8. https://mfn1.myfootballnow.com/watch/9756#1776725
off: shotgun normal
def: weak blitz - nickel blitz (pass key)
receiver: https://mfn1.myfootballnow.com/player/13952
defender: https://mfn1.myfootballnow.com/player/14645

Robert Thomas
INT

1. https://mfn1.myfootballnow.com/watch/9729#1771637
off: i formation 3wr - slot corner short
def: 2 deep - nickel normal (pass key)
receiver: https://mfn1.myfootballnow.com/player/13952
defender: https://mfn1.myfootballnow.com/player/14534 and https://mfn1.myfootballnow.com/player/15539 (who intercepted the ball) and https://mfn1.myfootballnow.com/player/16335

2. https://mfn1.myfootballnow.com/watch/9756#1776659
off: shotgun 2rb 3wr - strong deep
def: stunt blitz - nickel blitz
receiver: https://mfn1.myfootballnow.com/player/14616
defender: https://mfn1.myfootballnow.com/player/13575 and https://mfn1.myfootballnow.com/player/13999 (who broke off his man to intercept the ball)

Mark Jones
TD

Note: will finish up with Jones as soon as i can and update this post.





Re: [0.4.6] Version f170a68

By raymattison21
6/07/2019 7:08 pm
" Man coverage produces some pretty tight coverages on receivers . Upping knockdowns ints. Maybe lowering the value man will open up some shorter reads? Perhaps bump is what's making reads each change a cat and mouse kinda thing?"

Touching on this some as I played one game with alot more short passes . I tried not to pick plays with slant /curl/outs . Simply said man Coverage is too tight , and I think the play overuse penalty it a bit too strong. Or the blitz one is.

The power of man is clearly stronger specially when you compare it to zone...... and when and how the qb reads and completes a pass is night and day. ....pending similar ratings . Most teams are at a 40% completion rate vs. A man under defense . If you play zone those same passes it's like 75+%

We took zero sacks on short passes and right now , with the right plays selected a qb can go a whole season without taking a sack . He might not win all the games but still strange .

Reads are not the best and that cat and mouse game of money plays seems rampant , but I am enjoying 4.6. I am seeing some real nice results . Just wish it were easier to pass shorter within those other plays that might not get so much yards after the catch vs. A blitz.

Ones executed by a good read and catch with a good route and release run. I see them and the qb throw to a doubled player. The faster a defender is the quicker and he gets there and then its a chance for a knockdown or worse an int.

The qb does pull out some nice isolations in the middle of the field . Still, I think a lot of this is the lack of plays after the pocket breaks down. It accounts for 20% of nfls plays and we just don't have that.

I feel the qb would by more time . ..make more reads..run it and maybe complete one on the scramble. We're just taking sacks or forcing throws too quickly . And taking little sacks if any. Most are vs. That broke rollout.

I think I'm kinda done on these subjects till a change puts completion rates vs. Man under in check. With the other holes we should be passing for 800 yards games with high completion rates here and there . Defenses are still over powered ...well fast heavy man under defenses will be...and feedback will be rough.

Honestly I don't think there's a way to balance it much more. Unless the timings of certain reads are better .

It has me wondering if this is why faster qbs do well despite higher accuracy . Does ball carry and stuff allow you to drop back faster to make faster reads? Or do all qbs wait for the primary ?

Perhaps the ball carry with some speed it giving qbs a split second of more time to make a better read and throw ? But I feel I am stretching it here as I got little else to post .

Re: [0.4.6] Version f170a68

By raymattison21
6/10/2019 7:00 pm
https://mfn1.myfootballnow.com/watch/9844#1793697

A short pass vs, man under. Tight coverage no pressure and a forced pass resulting in a knockdown


https://mfn1.myfootballnow.com/watch/9844#1793707

QB should have thrown to the wr1 , but it's a drop for the rb. Short pass vs. Man under.

https://mfn1.myfootballnow.com/watch/9844#1793711


This one the drag was open and the qb waited for an end route senerio that led the receiver right back in to the defender for a int. This cb is looking like a stud just because he's in the right spot at the right time, but his skills aren't there yet for two big plays so early in the game. It was two bad reads by the elite qb. All these seem to be short pass vs, man under

https://mfn1.myfootballnow.com/watch/9844#1793723

Too quick of a read and throw. A bad one


https://mfn1.myfootballnow.com/watch/9844#1793726

Another poor read that was too quick and into triple coverage

https://mfn1.myfootballnow.com/watch/9844#1793740

Slot was way more open

https://mfn1.myfootballnow.com/watch/9844#1793764

Back was more open


That's 7 of our 16 first half passes that could /should have gone in our favor some..it accounted for 83% of our incompletions or almost all of them.

Re: [0.4.6] Version f170a68

By TarquinTheDark
6/12/2019 6:41 am
raymattison21 wrote:
Touching on this some as I played one game with alot more short passes . I tried not to pick plays with slant /curl/outs . Simply said man Coverage is too tight , and I think the play overuse penalty it a bit too strong. Or the blitz one is.


Tim apparently spotted that I was using two goal line defenses with no rule. He hammered at it until he got the overuse penalty. Another GL defense play, one which specifically has adequate coverage on the 3rd TE would be helpful, . . . esp. for newer players who consistently get burned by GL scenarios. GJ Tim.

I've also noticed a lot of forced pass attempts, especially when the QB has time for other options. FOV just isn't doing its job adequately.
Last edited at 6/12/2019 6:55 am

Re: [0.4.6] Version f170a68

By raymattison21
6/12/2019 4:39 pm
TarquinTheDark wrote:
raymattison21 wrote:
Touching on this some as I played one game with alot more short passes . I tried not to pick plays with slant /curl/outs . Simply said man Coverage is too tight , and I think the play overuse penalty it a bit too strong. Or the blitz one is.


Tim apparently spotted that I was using two goal line defenses with no rule. He hammered at it until he got the overuse penalty. Another GL defense play, one which specifically has adequate coverage on the 3rd TE would be helpful, . . . esp. for newer players who consistently get burned by GL scenarios. GJ Tim.

I've also noticed a lot of forced pass attempts, especially when the QB has time for other options. FOV just isn't doing its job adequately.


I thought there was no penalty for goaline. I saw two that game. Like I said maybe taking out all overuse penalties would open things up. ....perhaps the opposite , but they ran on you guys pretty good for 3 yards per carry .

The run game is fun but exploitable even before the penalties . Goaline is rough vs. The pass...so I am using none for a while. More plays would be great but fixing current ones is the goal.

My last game looked decent but as the game aged poor reads, knockdowns and INTS increased . If those penalties were out and the game acted different great . If it acted the same i would have to say fatigue is to blame.

And I am pretty sure FOV is a degree of angle in which the qb can see receivers . Whether he makes a good read or not is supposed to be if the reciever open or not . And I think intelligence moderates that some

Re: [0.4.6] Version f170a68

By TarquinTheDark
6/12/2019 6:17 pm
raymattison21 wrote:

The run game is fun but exploitable even before the penalties . Goaline is rough vs. The pass...so I am using none for a while. More plays would be great but fixing current ones is the goal.


I only suggest that one because it would be a fix for the first exploit most people learn. It would give newbs a second play which COULD stop that one pass without using a rule, and it would alleviate the GL overuse penalty without getting rid of it.

raymattison21 wrote:
My last game looked decent but as the game aged poor reads, knockdowns and INTS increased . If those penalties were out and the game acted different great . If it acted the same i would have to say fatigue is to blame.

And I am pretty sure FOV is a degree of angle in which the qb can see receivers . Whether he makes a good read or not is supposed to be if the reciever open or not . And I think intelligence moderates that some


I noticed my poor reads more in the first half of this one.
Avelar: FOV - 66, Int - 89. https://mfn1.myfootballnow.com/player/13825
Not great numbers, but not terrible. If I didn't see this happen all the time across leagues, I would chalk it up to a bad day. I still think the third man (and sometimes fourth) is generally coming out of man coverage off-ball too fast; but the QB should be avoiding the second man more often, especially if there is no blitz pressure.
Last edited at 6/12/2019 6:28 pm

Re: [0.4.6] Version f170a68

By raymattison21
6/13/2019 7:36 am
Play counts are interesting . It really depends on so many variables . First, I use no rules so the RNG is one, and the other two is the independent gameplans that put those two plays together in the first place.

Guys are using base sets cause there not penalized . They are pretty safe, and the others are very risky the less guys you leave deep. I like the balance right now. If a team has rules vs. The run and there team abuses a play the RBs break alot of tackles for tds. So, blitzes are tougher but 3-4 blitz one would be at a disadvantage compared to a 4-3 no blitz .

The abuse penalty makes an artificial chess match and I want blitzes to get some sacks, but not completely destroy the run either.

The penalty forces you to have a balanced approach . That's good, but it's a nerf. It would be interesting to see some stats with abuse penalties at different levels. Right now a lower one , but all blocking needs a revamp as well imo

Re: [0.4.6] Version f170a68

By raymattison21
6/14/2019 5:56 am
Name Opp Att Comp Pct Yds Yds/Att Sk/Yd TDs Lng Int Rat
Justin Gaines (QB) L @buf (W) 35 23 65.7 332 9.49 4/41 2 63 0 115.42
Justin Gaines (QB) L @car (W) 58 30 51.7 569 9.81 7/79 4 84 0 109.05
Justin Gaines (QB) L NYA (W) 44 13 29.5 316 7.18 0/0 3 82 1 70.26
Justin Gaines (QB) S DAL (W) 41 21 51.2 149 3.63 0/0 1 21 0 68.04
Justin Gaines (QB) L @atl (W) 46 20 43.5 364 7.91 0/0 2 80 2 67.66
Justin Gaines (QB) S TBY (W) 40 21 52.5 237 5.93 1/10 2 43 2 66.35
Justin Gaines (QB) L @min (L) 56 23 41.1 444 7.93 6/51 3 81 3 64.88
Justin Gaines (QB) S @tby (W) 45 24 53.3 254 5.64 0/0 1 42 3 49.68
Justin Gaines (QB) L LOS (W) 53 26 49.1 376 7.09 0/0 1 36 4 47.37
Justin Gaines (QB) S NYN (W) 38 18 47.4 215 5.66 0/0 1 65 4 34.32


The plans with more long passes L aND S for the ones with shorter passes.

The shorter plans have 5 tds and 9 ints and the highest completion % is 53%, but like I said I am try not to pick slants hitches or outs. As those numbers would be higher? But perhaps that the next text. He was 15 tds and 10 ints for the longer gameplan. Like night and day.

Same goes for the zone defense test. It's like a 10 points a game difference in the points per game allowed . Picking money plays is the same...like an additional 10 points a game