jdavidbakr wrote:
ibblacklavender02 wrote:
I somewhat like the idea....I had an idea with later draft picks. (6th &7th round) If this is possible, I'd like those players to boom a little bit more...I'm unsure of how many per draft maybe 4 - 10 but the catch would be that they would have to be on the team for 1-4 years and at some point and time start a few games in a row (unsure about how many)....
. This actually is how it was previously but no one kept the players long enough for them to start to boom. I recently changed it to where they still will boom even if they aren't on a team (not their current, just future) to help bolster the free agent market and get some of those undrafted stars - my thinking with the volatility is to get you to roll the dice on even more low rated players.
I like the Idea of players who aren't on a team still being able to 'Boom', it's something I had in my own mind as an upgrade but I think the Volatility might be a step to far I actually enjoy the challenge of finding the hidden gems in all my leagues.
Maybe another way to go about it would be a Scout/Scouts with attributes and hired just like coaches and you can set it/them to flag a limited number of players that might boom or bust and the quality of the scouting is affected by the quality of scout in a particular attribute or position.
ie.
John McScout
Conservative (Conservative/Moderate/Open to All/Free Agent Specialist)
Talent - 90
O/Line - 77
QB - 50
etc.
so you would probably trust this guys recommendation on o/line players but not QB's
Only you the owner would see the scouting report/s
limit it to three scouts per team so you would have to think about your priorities when hiring
on the programming side in this scenario
Conservative would limit the players scouted pool to players over 80(?) current potential
Talent would be 90% chance of selecting remaining highest volatility player in that pool of players
O/Line score would then look at direction of volatility and have 77% chance of placing correct direction on report if that player is O/Line or 50% chance of selecting correctly if that player is QB (so they don't always get it right)
Each Scout picks ten(?) from Draft/Free Agent Player list (The process would run 10 times per scout eliminating the already chosen player id's from their own pool after each process.)
Calculation is done during End of season calculations so report is in at start of early free agency
If a player shows up on two or even all three scouts reports does that mean they all agree or does one dissent from the view of the other/s that's for owner to decide but the owner would (Most Likely) lean toward the view of their scout who is stronger with that position group.
whenever a scouted player shows on a list they get the Note asterisk and when you click notes it will have the recommendation (Up or Down) of the your scout/s that looked at that player so you don't have to keep referring back to the report
Last edited at 4/29/2016 3:47 pm