Average depth of target is what to look at. Get a spread sheet and see how our numbers are off the charts and have always been.
With this being a physics game the players are at a complete disadvantage when tracking the ball in he air...only elite speed db's cover in man correctly only cause they are in trail technique and have the physical abilty to catch up and cover, but speed at which the ball is traveling well exceeds the general relative speed the players with sub 85 speed as they are staring to get slow....
relatively . ..,.
in comparison to the physics the ball speed and clock are running at.
Making all players sub 70 speed running 5 seconds or more on 40 yard dash score.
We won't get real close results any time soon until an accepted fact that players need to be this fast or strong across the board. That one guy breaking that big play is going to beat out the consistent looking game. I feel Thats why maddens rating look as they do....as they tend to be condensed one way or the other as to where most ratings fall.
Look at how many incidental effects happened by dropping o line men's speed, but back to how easy it is to complete a deep pass...as numbers are already jaded for other reasons . ...like an easy out to a blitz...one that doesn't matter how dumb they are...
Every offensive scheme here has very little passes that are of high percent that are throw behind the line of scrimmage . ...our qbs rating on passes in that range are ridiculously low. Most of the time he will throw it in to the oline for an INT. By no means is it any thing like the nfl stats within that range.
Nfl ranges have a 70 -100 completion % behind the line of scrimmage and those plays range in yard gaining effectiveNess at an average of 5 yards for backs 6 for TEs and 7 for wrs.....what ever the way you want to look at it our numbers in that range are the opposite .
If you want Go deep go look at Brees or Rodgers not a 35 arm strength QBs here with over 30 passes in one season that are completed for 20 yards or more
in the air. Average depth of target is way off,... follow an elite CB1 throughout the season .....match him up in solo man to man coverage evertime.
Then note the wr1s he faced and cross reference that with the QBS he faced those same games and you will get a feel for efficiency any why and then look at what nfl QBS do and why....at those distances while facing solo coverage...it's not that bad but add double coverage into that and cross reference that at the same average depth of target and the number get real whacked completely favoring the QB when that's a favorable situation for the DBs.
Also not in this code is QBS running. Real qbs run ten times as often in the same situations presented here. The only thing that happens less is the LBs abilty to spy the QB effectively .
These things do happen here with creativity but it happens at a way different rate making a way different game. Why put my guy in that spot if he will do the wrong thing for no reason at all.
Really these numbers are off and heavily depend on speed and size, but when repeated newbies loose out on what though is common . ...this game loses out.
Tighten up all ratings and have them be relative to positions so the game looks or plays right. Running QBS run better that's it. If you have no line your weapons should not matter and if you use a play over and over it should not work at all.