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Re: [0.4.6] Version e9a5a849

By raymattison21
10/13/2019 6:01 am
I thought this was looked at last season after someone lost a playoff game. Jdb changed something or not but I couldn't block as many kicks anymore. Not that I ever did, but my teams only got blocks vs. Non punters . Like 99% of them.

With punt returns nerfed . ..having much lower than nfl averages in a lot of spots along with the fact it is very static looking , and makes stats in strange ways. (Like the return man going parallel or right in to a defender, when there's a clear running lane) ..... why not put a wr at DE IF he has a top flight 40 yard dash? The balance is lost there with excessive amount of punts anyhow.

My question is why not try for blocks every time? There's really no threat to take a punt back. I will drop 50% of my punts in side the 20 and keep the net to punt average sometimes within 2 to 5 yards.

For some reason . ....probably speed...... as I use no overrides and my teams are close to 10 yards per punt return. It usually is near the top of that seasons leaders . But we are getting 5 yards or more on average than my opponent. I use no starters either, so most of special teams is pretty flawed and changes games outcomes .

Take a look a run blocking, revise that, and the all return games will change for the better because incrementally they change more games outcomes than a punt block . . Kick returns are worse than block kicks as well. You almost know when ones gonna happen .

But I am basing this off of 4.6 as well, maybe something is different there than in the 4.5 version in the general release we saw most of those punt blocks. Which I've only seen those two vs. Granddad . Dont get me wrong ....Please, try to block punts , but it's hard to do, my teams just are not fast enough or something .

Vs. None punters I blocked kicks with everyone , but vs. Punters it's only the RDE . The LDE got close alot same for RDT. Maybe they got one,late in a game when guys were tired.

But I ask as well to post the blocked kicks for review . Non punters is kinda of pointless as there really no point to use one under 4.5 or 4.6. In the past when you could take back a kick for a td every game using a non kicker would lower the amount of possible returns. It worked then , but I see no reason to use one now cause its so easy to net 45 yards per punt.

Re: [0.4.6] Version e9a5a849

By CrazyRazor
10/13/2019 2:19 pm
raymattison21 wrote:
I thought this was looked at last season after someone lost a playoff game. Jdb changed something or not but I couldn't block as many kicks anymore. Not that I ever did, but my teams only got blocks vs. Non punters . Like 99% of them.

With punt returns nerfed . ..having much lower than nfl averages in a lot of spots along with the fact it is very static looking , and makes stats in strange ways. (Like the return man going parallel or right in to a defender, when there's a clear running lane) ..... why not put a wr at DE IF he has a top flight 40 yard dash? The balance is lost there with excessive amount of punts anyhow.

My question is why not try for blocks every time? There's really no threat to take a punt back. I will drop 50% of my punts in side the 20 and keep the net to punt average sometimes within 2 to 5 yards.

For some reason . ....probably speed...... as I use no overrides and my teams are close to 10 yards per punt return. It usually is near the top of that seasons leaders . But we are getting 5 yards or more on average than my opponent. I use no starters either, so most of special teams is pretty flawed and changes games outcomes .

Take a look a run blocking, revise that, and the all return games will change for the better because incrementally they change more games outcomes than a punt block . . Kick returns are worse than block kicks as well. You almost know when ones gonna happen .

But I am basing this off of 4.6 as well, maybe something is different there than in the 4.5 version in the general release we saw most of those punt blocks. Which I've only seen those two vs. Granddad . Dont get me wrong ....Please, try to block punts , but it's hard to do, my teams just are not fast enough or something .

Vs. None punters I blocked kicks with everyone , but vs. Punters it's only the RDE . The LDE got close alot same for RDT. Maybe they got one,late in a game when guys were tired.

But I ask as well to post the blocked kicks for review . Non punters is kinda of pointless as there really no point to use one under 4.5 or 4.6. In the past when you could take back a kick for a td every game using a non kicker would lower the amount of possible returns. It worked then , but I see no reason to use one now cause its so easy to net 45 yards per punt.


I'm not aware of JDB changing anything regarding punt blocks for this new code. We never really looked at punt blocks in Beta because no one had players fast enough to get past the blockers. I have some of those players this season & intend on examining the results.

I will be posting the blocked kicks when they occur for others' feedback on the the causes.
Last edited at 10/13/2019 2:21 pm

Re: [0.4.6] Version e9a5a849

By punisher
10/13/2019 2:57 pm
CrazyRazor wrote:
I'll be bringing the punt block exploit on every punt. Adjust accordingly or not at all. We're gonna see if we can't get to the root of this thing.


i will do this too with this player = https://mfn1.myfootballnow.com/player/16030

Dexter Brown is in ST Rusher #3


made a thread for it = https://mfn1.myfootballnow.com/forums/1/1920?page=1#11327
Last edited at 10/13/2019 3:06 pm

Re: [0.4.6] Version e9a5a849

By raymattison21
10/13/2019 8:53 pm
CrazyRazor wrote:
raymattison21 wrote:
I thought this was looked at last season after someone lost a playoff game. Jdb changed something or not but I couldn't block as many kicks anymore. Not that I ever did, but my teams only got blocks vs. Non punters . Like 99% of them.

With punt returns nerfed . ..having much lower than nfl averages in a lot of spots along with the fact it is very static looking , and makes stats in strange ways. (Like the return man going parallel or right in to a defender, when there's a clear running lane) ..... why not put a wr at DE IF he has a top flight 40 yard dash? The balance is lost there with excessive amount of punts anyhow.

My question is why not try for blocks every time? There's really no threat to take a punt back. I will drop 50% of my punts in side the 20 and keep the net to punt average sometimes within 2 to 5 yards.

For some reason . ....probably speed...... as I use no overrides and my teams are close to 10 yards per punt return. It usually is near the top of that seasons leaders . But we are getting 5 yards or more on average than my opponent. I use no starters either, so most of special teams is pretty flawed and changes games outcomes .

Take a look a run blocking, revise that, and the all return games will change for the better because incrementally they change more games outcomes than a punt block . . Kick returns are worse than block kicks as well. You almost know when ones gonna happen .

But I am basing this off of 4.6 as well, maybe something is different there than in the 4.5 version in the general release we saw most of those punt blocks. Which I've only seen those two vs. Granddad . Dont get me wrong ....Please, try to block punts , but it's hard to do, my teams just are not fast enough or something .

Vs. None punters I blocked kicks with everyone , but vs. Punters it's only the RDE . The LDE got close alot same for RDT. Maybe they got one,late in a game when guys were tired.

But I ask as well to post the blocked kicks for review . Non punters is kinda of pointless as there really no point to use one under 4.5 or 4.6. In the past when you could take back a kick for a td every game using a non kicker would lower the amount of possible returns. It worked then , but I see no reason to use one now cause its so easy to net 45 yards per punt.


I'm not aware of JDB changing anything regarding punt blocks for this new code. We never really looked at punt blocks in Beta because no one had players fast enough to get past the blockers. I have some of those players this season & intend on examining the results.

I will be posting the blocked kicks when they occur for others' feedback on the the causes.


Your right! I looked back and high speed and acceleration vs. Lower timing seems to do the trick, but that's as far as it got..... Do blockers make a difference ? Like a light fast player with pass block playing at LT? There's alot I never tried .

The kicker playing punter I faced this year only had one or two blocked. It seemed like he had more time, but maybe not . ...I probably could doubled those block numbers with fast guys.

Possibly, because of recent changes and the realignments of the stats had an adverse effect on the time to punt by effecting pressure off the edges.

Maybe that's what what made it more effective under 4.5..a tweak to edge pressure some where? That's when OoP players playing punter really had alot blocked. It did not happen like that under old codes...this is new, and snuck in under 4.5.

I blamed it on parabolic Changes but that doesn't match up with recent info I got there. Only cause I doubt punt timing is parabolic .

Overall I thought it was neat at first, but looking back at that part of the game does seem exploitable and not playing a punter almost guarantees a loss and makes it easier to tank.

Anyways, alot to think about , but me not using overides and decent players I rarely see a blocked punt. It's definitely lower than the nfl...in those senerios with capable players .

But maybe enough are not trying it.

Re: [0.4.6] Version e9a5a849

By setherick
10/14/2019 6:30 am
This version looks awful. I'm using the same plays and game plan that are completing 70% in current leagues, and I'm not even completing 40% of my passes with a better QB than I have in most.

The seesaw effect is going to drive people crazy.

I'm willing to put some of the blame on my WR corps and the fact that I'm not deeply game planning, but first impressions of this are not good.
Last edited at 10/14/2019 6:35 am

Re: [0.4.6] Version e9a5a849

By raymattison21
10/14/2019 7:19 am
setherick wrote:
This version looks awful. I'm using the same plays and game plan that are completing 70% in current leagues, and I'm not even completing 40% of my passes with a better QB than I have in most.

The seesaw effect is going to drive people crazy.

I'm willing to put some of the blame on my WR corps and the fact that I'm not deeply game planning, but first impressions of this are not good.


There was huge holes in zone under 4.5. Some are still there but that part would change any comparison to this version of 4.6. As the code changes, the most common targets change with it.

To me it's just like 4.5 and riddled with poor reads and forced passes . Now with longer throwing times and the fact qbs are not running these end route senerios don't really help offensive numbers .

I don't like that backs always extend routes and qbs under throw bomb passes too often. Again , I saw a qb make no reads spin around and just take a sack when 3 guys were open ....

Qb scrambling and end route senerios just aren't there ...so what's so bad with a poor read. People complained when 4.5 came out, but some consistently put up good numbers now , but those same plays wouldn't act that way under 4.4. And vice versa . I think thats it part of changes. ..find the play that work within the current code.

Re: [0.4.6] Version e9a5a849

By setherick
10/14/2019 7:34 am
It's going from plays that work to none of those plays working that will bother people, including me.

Re: [0.4.6] Version e9a5a849

By punisher
10/14/2019 8:11 am
Got 2 punt blocks with Dexter Brown = https://mfn1.myfootballnow.com/player/16030


1st block = https://mfn1.myfootballnow.com/watch/10359#1890219
4-5-IND 46 (4:21) Punt BLOCKED by 41-Dexter Brown! recovered by ATL-64-Robert Sessions at ATL 47. Tackle by 62-Gregory Valentine. Turnover on downs.

2nd block = https://mfn1.myfootballnow.com/watch/10359#1890273
4-10-ATL 20 (3:57) Punt BLOCKED by 41-Dexter Brown! ATL 62-Donnie Jones was injured on the play. He looks like he should be able to return. IND 5 ATL 3


punter who got his punts blocked Harland Jones = https://mfn1.myfootballnow.com/player/16854
Last edited at 10/14/2019 4:41 pm

Re: [0.4.6] Version e9a5a849

By raymattison21
10/14/2019 9:15 am
punisher wrote:
Got 2 punt blocks with Dexter Brown = https://mfn1.myfootballnow.com/player/16030


1st block = https://mfn1.myfootballnow.com/watch/10359#1890219
4-5-IND 46 (4:21) Punt BLOCKED by 41-Dexter Brown! recovered by ATL-64-Robert Sessions at ATL 47. Tackle by 62-Gregory Valentine. Turnover on downs.

2nd block = https://mfn1.myfootballnow.com/watch/10359#1890273
4-10-ATL 20 (3:57) Punt BLOCKED by 41-Dexter Brown! ATL 62-Donnie Jones was injured on the play. He looks like he should be able to return. IND 5 ATL 3


You got then out of the RDT spot......vs. a 76 timing rookie punter

Re: [0.4.6] Version e9a5a849

By punisher
10/14/2019 9:24 am
raymattison21 wrote:

You got then out of the RDT spot......vs. a 76 timing rookie punter


all i did was put him at #3 ST Rusher spot in the Depth Chart and on the punt return receiving team he is at RE position