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Re: [0.4.6] Version e9a5a849

By CrazyRazor
11/27/2019 1:02 pm
If game planning has become a waste of time, then something is seriously wrong with this game and needs to be addressed sooner rather than later.

Re: [0.4.6] Version e9a5a849

By shauma_llama
11/27/2019 1:19 pm
CrazyRazor wrote:
If game planning has become a waste of time, then something is seriously wrong with this game and needs to be addressed sooner rather than later.


I'm sure that if a game-plan is nothing but the best broken and OP plays for a certain version that matters, but that isn't football, is it? IRL nobody's game-plan is going to revolve around nothing but slants to the split-end expecting the CB to freeze like a deer in the headlights as the receiver streaks to the end-zone becuase there's no safety help.

When I was game-planning, I just looked for best broken plays to call.
Last edited at 11/27/2019 1:50 pm

Re: [0.4.6] Version e9a5a849

By CrazyRazor
11/27/2019 3:14 pm
shauma_llama wrote:
CrazyRazor wrote:
If game planning has become a waste of time, then something is seriously wrong with this game and needs to be addressed sooner rather than later.


I'm sure that if a game-plan is nothing but the best broken and OP plays for a certain version that matters, but that isn't football, is it? IRL nobody's game-plan is going to revolve around nothing but slants to the split-end expecting the CB to freeze like a deer in the headlights as the receiver streaks to the end-zone becuase there's no safety help.

When I was game-planning, I just looked for best broken plays to call.


Not only the WR slants, but the dumpoffs to the RB coming out of the backfield. This has become a torturous recurrence since 0.4.3. It's a broken game.

Intelligence should help with play recognition. Discipline should cut down on penalties. Speed needs to be more balanced. B&R shouldn't even exist! If your player is good at M2M, then he should be good at B&R! If your player is good at Route Running, then he should be good at B&R Avoidance. Punish Receiver shouldn't exist! It should be tied into Tackling! Avoid Fumble shouldn't exist! It should be tied into Ball Carrying. Field of Vision & Look Off Defender shouldn't exist! They should be tied into Pass Release or Accuracy.
I mean to say there are too many variables that shouldn't exist. They complicate things in my opinion.
Last edited at 11/27/2019 3:15 pm

Re: [0.4.6] Version e9a5a849

By raymattison21
11/27/2019 3:23 pm
Last game My wr2 was targeted 9 times on 12 slant patterns between three plays . He finished with 4 catches for 40 yards. Tampa routinely has shut down my wr2, but for this game we put our 88 speed wr at wr1 instead of our 77 speed guy. Needless to say but he torched the slower cb where my money maker all season long were at wr2.

Not that game planning does or doesnt matter due to broke play or ratings.....but Speed might matter most . We're not the fastest , but we only have 4 skill players below 78 speed. I adjusted gameplans all season and saw differences but which one fits our skills the best.

Perhaps all the adjustments make no difference cause most of the season I did omit poor plays, but generally this is the same plan from the days of 4.4. I am going to gameplan against Chicago's weaknesses next game . ..slightly tweeking play selections from both sides of the ball.

When the speed rating are close the plays act differently . I see different reads, but it's the defense team that doesn't over use plays that's going to win it all.

You got to have fast skill players so they run proper 40 times. If the qb is throwing it fast enough and accurate enough there no reason a sub 6 to 7 second 40 yards dash guy could cover a 5 second 40 yard dash guy. We have guys running 9 second 40s . They should not be on the feild .

It's like trying to fit a square peg in a round hole. Tightening coverage just can make up for that lack of speed. It just makes the game look weirder in the veiwer.

Re: [0.4.6] Version e9a5a849

By CrazyRazor
11/27/2019 3:34 pm
Idk what things were like before 0.4.2. Only you older players know that. You also know how far the game has come. I just feel like it has taken steps backwards. I hope all plays become useable. It's really frustrating watching every team run the same plays & just hoping that the RNG spins in your favor.
Last edited at 11/27/2019 3:34 pm

Re: [0.4.6] Version e9a5a849

By TarquinTheDark
11/28/2019 4:48 am
shauma_llama wrote:

I'm sure that if a game-plan is nothing but the best broken and OP plays for a certain version that matters, but that isn't football, is it? IRL nobody's game-plan is going to revolve around nothing but slants to the split-end expecting the CB to freeze like a deer in the headlights as the receiver streaks to the end-zone becuase there's no safety help.

When I was game-planning, I just looked for best broken plays to call.


You must narrow it down to the same eight broken pass plays everyone else uses on offense, and the non-blitz plays that slow them down for defense. You are permitted to toss in a few running plays to avoid overuse penalties. Only then are you a truly elite game-planner. Any variation from this program is cheating. ;)

ADDENDUM: If you manage to build a team that can succeed outside of this program ... that team's league will be deleted, and any heretical references to it will be flamed.
Last edited at 11/28/2019 8:20 am

Re: [0.4.6] Version e9a5a849

By TarquinTheDark
11/28/2019 8:28 am
CrazyRazor wrote:
I just feel like it has taken steps backwards.


Is it finally time to change priorities? Instead of continuing to tighten the screws on the game engine (there seems to be a consensus that they are already too tight), it might be helpful to take a break and work on trade scores, AI management logic, etc. - the issues that create an environment where too many leagues die. We should also remember that what goes on in beta no longer accurately reflects what happens in younger leagues.
Last edited at 11/28/2019 8:37 am

Re: [0.4.6] Version e9a5a849

By shauma_llama
11/28/2019 8:45 am
Here's a thought I had a few weeks ago. Is building a football sim that seems a pretty accurate reflection of reality a sisyphean task? Is it actually possible? Twenty-five years ago on the 286 you had Earl Weaver baseball which seemed like a really good baseball sim. Good basball sims have always been there, even before computers (Strat-o-Matic), but is it even possible with all the extra complexity of football? Maybe we're hoping for something that can never be?
Last edited at 11/28/2019 8:46 am

Re: [0.4.6] Version e9a5a849

By raymattison21
11/28/2019 9:01 am
CrazyRazor wrote:
Idk what things were like before 0.4.2. Only you older players know that. You also know how far the game has come. I just feel like it has taken steps backwards. I hope all plays become useable. It's really frustrating watching every team run the same plays & just hoping that the RNG spins in your favor.


"Re: updates for 0.4.1
By jdavidbakr - Site Admin
3/04/2017 12:09 pm
Mr.Krazy wrote:
https://mfn1.myfootballnow.com/gamecenter/view/6059#1090467


I'm pushing a fix for this today for the next game sim. This was a man-to-man bug.

Knock-downs are still at zero for some reason, so I'm investigating that but won't have that patch tested in time for the next games

[b] "

alot has changed but this has not since 4.2.(this post is from 4.1) Knockdowns are through the roof now ? But guys stopping in man coverage has not.

I don't remember if we had codes pre 4.0..? Maybe that's when the label was generated for comments on the current code. The complaints were the same then but you could pick only 3 long passes and man blitz every down.

Pre 4.2 was when play abuse was being tested . ...in order to combat the over Powered plays. At that time it was rb counter, slant patterns to the slot, passes to backs out of the backfield and blitzes or reads on a blitz , but in general I thought the problems were the long pass and zone defenders .

Even with play abuse penaltie applications active nothing tangible was attained until 4.3 where the long nerf was applied along with it. Now with it back out were back at square one. Bump was added to slow receiver and passing algorithms were changed .

Those two things and the lack of pressure (with the new zone changes) is where were at for the passing changes since . Something in there whacks reads throughout the codes but I think that's just a moderation of the dump off logic .

Looking back at my last 32 games 63 of the 69 selected average over 4ypp. The eight passing plays average over 10ypp . Defensively , we called 66 different plays favoring nothing except lower blitz counts (30 to 40 %) . The best plays were a nice spread of man, blitz and zone . The worst was eight plays that averaged between 5 and 8 yyp. Some were blitzes and zone and other were prevent style coverage .

Staying in those ranges probably does help,with the abuse penalties and success , but generally the over,powered plays are on the offense . We ran a long pass plan from 4.2 on and slightly adjusted the long passes less and less. They always got good averages and still do but you'll throw more ints and take more sacks no matter the ratings.

But thats because the qb running/scrambling and plays that breakdown due to good coverage have been nerfed more and more . To me that part is a big difference . I still wonder if that step back is in the new qb algorithms , changes in bump , or a combo of all three. Idk exactly how reads fall in to those categories . /b]
Last edited at 11/28/2019 10:10 am

Re: [0.4.6] Version e9a5a849

By CrazyRazor
11/28/2019 10:07 am
TarquinTheDark wrote:
CrazyRazor wrote:
I just feel like it has taken steps backwards.


Is it finally time to change priorities? Instead of continuing to tighten the screws on the game engine (there seems to be a consensus that they are already too tight), it might be helpful to take a break and work on trade scores, AI management logic, etc. - the issues that create an environment where too many leagues die. We should also remember that what goes on in beta no longer accurately reflects what happens in younger leagues.


Are you seriously lobbying to remain in this code any longer than we already have to?! Please tell me you are not. I'll agree that those issues need to be worked on, but what we're running right now is just ugly. Unfortunately, "ugly" seems to accompany each new update.