The weight/speed balance issue is a really great topic and I'd love to address that in an isolated release. But in the short term (and really, to help protect realism) I am still of the opinion that the depth chart/roster governance that we have here is a good thing. I'm looking for solid arguments of whether it's making the game better or worse and if it should remain or be stripped out of this release.
Re: Depth chart governance discussion
by
warrior462
@
9/23/2026 3:35 pm
I'm very pro depth chart governance, as long as it is working properly (and I haven't had any issues with my team this season, so as far as I am aware right now, it is). This governance is currently needed to protect realism against exploitation of faults in the code. Even in the case that the code gets fixed, the governance could then serve as a form of protection from tanking. There is really no good reason to allow out of position play to be used for any kind of advantage. I do think that position changes are an important part of the game, and should continue to be allowed mostly liberally with reasonable limits (like no CB to DL, OL to WR,...).
I'd like a feature that sorts players in the depth chart by their weighting when you select their position (e.g., gunner, ST blocker, ST rusher, etc.). That way, you could find the right replacement for any gaps more quickly.
Here we go. I got 3 starters injured and out on the OL, which leaves me with 7. So is the computer going to auto-sign a substandard OL and cut a really good player to do it? What are my options here?
Last edited 9/28/2026 11:35 pm
Re: Depth chart governance discussion
by
raymattison21
@
9/28/2026 9:34 pm
I’d probably still start one or two depending my backups. Also, you could just leave the injured ones active but set them lower on the depth chart.
Wont the computer still deactivate them if they are less than 50% on their injury? Or is that not a thing anymore?
Re: Depth chart governance discussion
by
jdavidbakr
(Site Admin)
@
9/28/2026 11:46 pm
The computer will do the absolute minimum - it won't deactivate a human controlled team's player for injury. More likely it will activate an injured OL if you don't have enough active. It shouldn't cut anyone if you have enough inactives on your roster.