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Depth chart governance discussion
League News/General Discussion
NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
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jdavidbakr
Re: Depth chart governance discussion
by jdavidbakr (Site Admin) @ 7/10/2026 8:03 am
martinwarnett wrote:
Big meaty men slapping meat, injuries happen.

As I've mentioned before, a practice squad concept would alleviate a lot of this, which would he helped by the increased number of players now being generated.

I've never implemented a practice squad because the way it works in the NFL is that they are treated no differently than any other free agents except that they do practice with the team - but they can be signed to any team at any time. If a team promotes a practice squad player, they still have to make room on the active roster. Plus, there are kind of complex rules about who can be on the practice squad roster. I feel like the complexity of the rules and the additional management overhead far outweighs the small advantage of having better knowledge of your plays vs just signing an available free agent.
Liked by raymattison21, GrandadB, ArmoredGiraffe
jdavidbakr
Re: Depth chart governance discussion
by jdavidbakr (Site Admin) @ 7/10/2026 8:25 am
warrior462 wrote:
Engine still pulling the same nonsense with my active roster.

What did it do this time? I'm going to have to make the logs even more verbose, please reset it again.
GrandadB
Re: Depth chart governance discussion
by GrandadB @ 7/10/2026 8:28 am
a couple of the leagues have had the injury rate turned down, but it has been worse as compared to public league MFN7. However, that might just be a case of bad luck for me versus others in the league.
warrior462
Re: Depth chart governance discussion
by warrior462 @ 7/10/2026 9:52 am
jdavidbakr wrote:


What did it do this time? I'm going to have to make the logs even more verbose, please reset it again.

Essentially the same thing again. FB2/TE2 deactivated for unnecessary OL, and rookie DE deactivated, not 100% sure who I had inactive that was activated in his place.
ArmoredGiraffe
Re: Depth chart governance discussion
by ArmoredGiraffe @ 7/10/2026 11:49 am
Public leagues have a default 100 injury rate. They should have more injuries than a private league with the rate turned down. From what I remember, the injury rate essentially injuries a certain number of players each week so every public league should have roughly the same number of injuries. Any difference is just a little randomness
Last edited 7/10/2026 3:50 pm
GrandadB
Re: Depth chart governance discussion
by GrandadB @ 7/10/2026 5:19 pm
The injuries have also triggered the auto manager to make transactions that are not intentional and detremental, as has been posted by warrior. My #1 CB, who was deactivated due to a Q level injury, was then cut by the auto manager to remedy a roster requirement. Before I could cut/add prior to the next sim. Am in the process of now trying to re-sign the player, will see what happens.
Last edited 7/10/2026 9:21 pm
martinwarnett
Re: Depth chart governance discussion
by martinwarnett @ 7/11/2026 3:46 am
jdavidbakr wrote:
martinwarnett wrote:
Big meaty men slapping meat, injuries happen.

As I've mentioned before, a practice squad concept would alleviate a lot of this, which would he helped by the increased number of players now being generated.

I've never implemented a practice squad because the way it works in the NFL is that they are treated no differently than any other free agents except that they do practice with the team - but they can be signed to any team at any time. If a team promotes a practice squad player, they still have to make room on the active roster. Plus, there are kind of complex rules about who can be on the practice squad roster. I feel like the complexity of the rules and the additional management overhead far outweighs the small advantage of having better knowledge of your plays vs just signing an available free agent.

My rationale is that if the game engine needs to add a player for depth requirement reasons, then it's better that the user has control over it rather than the game engine doing so - ie 16 practice squad players brought in by the owner under the knowledge those players can be brought up is needed is better than AI cutting / signing dross.

I'd personally rather, if I get an o line injury, that the game is able to bring up a PS LT player I chose to bring into the club rather than Scrubber McScrubFace whom I know nothing about.
martinwarnett
Re: Depth chart governance discussion
by martinwarnett @ 7/11/2026 3:53 am
warrior462 wrote:
Everything I am currently seeing is exceptionally disheartening. It is torturous dealing with this league right now in its current state, and if that becomes every league, I can't see having any desire to continue.

JDB is clearly looking into your situation, trying to find the issue.

Yet again, this is a test league. Features going to be added are likely to be sub-optimal, improved with user feedback.

I get you're upset with the problems you've faced, but this isn't a normal league nor should it be. It's for testing and helping improve new functionality, test bug fixes, ie improving the game overall. We're always going to face problems in this league and long may that happen because it means the game is being driven forwards.

It's not about personal glory for you or any individual owner here, which is why it's totally different from other leagues.

The whole point of this league is to prevent your latter point, to fix BEFORE rolling out to all leagues. Just view it that the issues you're facing and your input are helping resolve issues before this functionality goes into all leagues.
martinwarnett
Re: Depth chart governance discussion
by martinwarnett @ 7/11/2026 4:21 am
Now with the cutting to make space, people's problems seem to be a lot of good talent is getting cut to make way to bring in FAs, some FAs being poor quality.

As I said, a PS gives owners control over who gets brought in.

Looking at the issue from the other way around, the options off the top of my head on a Saturday morning when trying to put off garden work in a heatwave are as follows :-

1. Devise a UI element that gives owners control over cuts.
For example, for positions over-represented, provide the players in those areas, allow owners to drag into a "cut order" rather than have AI decide. If owner fails to do so, then AI takes over.
This would allow an owner with say 8 CBs to list a few on lower contracts, fringe players, as cut candidates.

2. Provide a display showing players eligible for cutting by AI.
Gives owners visibility.
warrior462
Re: Depth chart governance discussion
by warrior462 @ 7/13/2026 8:38 am
Still having the same deactivations. FB Rodriguez and DE Contreras, both rookies, deactivated every single game. Any updates?
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